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- e-PRI4ALL game-based app
Análisis de la app e-PRI4ALL game-based app para 23 de mayo
e-PRI4ALL game-based app
- DANMAR COMPUTERS SP Z O O
- App Store de Apple
- Gratis
- Educación
The e-PRI4ALL mobile game-based application for school principals should be understand as an innovative digital training tool, combining mobile learning and game-based learning approaches with gamification. It is a complementary result that has the objective to deliver effective training to primary school principals, and act as a Teaching & Learning tool for educators, trainers and education facilitators.
It is a result that can be used independently, but also as a continuation to the Massive Open Online Course (MOOC) developed for primary school principals in online and inclusive education.
The e-PRI4ALL game-based app is built of 4 sections:
Real-life scenarios.
Case studies.
Quiz.
User’s corner.
It covers the topics:
INCLUSIVE DIGITAL LEARNING.
PROMOTING DIGITAL INTELLIGENCE IN THE PRIMARY SCHOOL COMMUNITY.
DIGITAL LEARNING LEADERSHIP FOR THE PRIMARY SCHOOL COMMUNITY.
MAINTAINING DIGITAL INFRASTRUCTURE FOR ALL.
Are you interested?
Who is it exactly for?
Primary school principals and K-12 education leaders in general .
VET providers and academic institutions responsible for primary school educators.
Education experts, consultants and stakeholders.
Students in Sciences of Education.
Is the e-PRI4ALL app designed for you?
The app employs innovative game-based learning methodology and gamification approaches in the form of quiz-based learning which takes the form of branching stories based on real life scenarios with regards to online and inclusive education leadership. This form of learning increases learners' motivation and engagement.
By playing a digital learning game that is built upon a branching scenario, app users can experiment with decision making and learn through the consequences, explore different possibilities, learn from both successful and unsuccessful choices, and reflect upon their own choices with regards to online inclusive education. Also, the significantly enhanced element of choice minimises the authoritative character of the learning procedure, and places emphasis on the user (essentially the learner).
The e-PRI4ALL mobile game-based application also follows the self-paced learning method that allows for a more personalized, but also flexible learning experience, and is adequate for the target group. The microlearning can however also be used with the support of the trainer, at least of early stages of familiarization with the digital solution.
The e-PRI4ALL app is the forth result of the ePRI4ALL: “Open and digital resources for primary school principals to support inclusive education through online learning” project, co-funded by the Erasmus+ Programme of the European Union.
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