And, Or, But… vs GoVisual Scene Maker Usage & Stats

And, Or, But… requires the player to find the object on the screen that has a specified color, size, number, or spatial relationship. There are four levels of difficulty and seven tasks: And, With; Qualitative Relationships - Size; Quantitative Relationships - Number; Spatial Relationships; Or; Negatives; and Challenge. The Introduction level has two items on the screen. The objective for this level is to get the user comfortable with the tasks. The items on the screen are simple squares, circles, and triangles. In the Introduction level, the user gets immediate feedback on whether their choice was correct or incorrect. There are seven tasks for the user to complete. They will be discussed below. The Beginning level has four items on the screen. In this level, there is only one target but there is more variety in the kinds of items that are displayed on the screen. We also introduce the Check It button. In this level, and all higher levels, when the user taps on an item, the frame turns blue. The user must now complete the second part of the task, checking their answer. If the answer is correct and no incorrect items are highlighted, the frame of the correct item turns green. After a short delay, the next set of pictures is presented. If any incorrect items are selected, the user will hear the “Show Me…” prompt and be given a chance to change their selections. When the user is confident that only the correct item is selected, they will again tap on the Check It button. As before, if the correct item is selected—and no incorrect items are selected—the frame of the correct item will turn green, and after a delay, the next screen will be displayed. Otherwise, the frame of the correct items will turn green, incorrect items will turn red, and items that were supposed to be selected, but were missed, will turn yellow. The app will pause so that the user can discuss the screen with their mentor. The Intermediate and Challenge levels each have nine items on the screen. There may be more than one target on the screen and the user is expected to select all of them. There may also be more than one of each foil on the screen, so the user can’t just pick the item that appears the most on the screen and expect to get it right. In addition to the four levels, the game has seven tasks. The first task is the And, With task. The user is asked to pick the item that has two colors in it. The word connecting the two colors will be either “and’ or “with”. Sample prompts would be either “Show Me Red and Blue” or “Show Me Red with Blue”. In the Qualitative, Quantitative, and Spatial Relationships tasks are fairly straightforward. The user is asked to find the large or small item on the screen, the frame with “Few” or “Many”, or whether an object is “Above” or “Below”, at the “Top” or “Bottom”, or “Left” or “Right”. The Or task is a bit more difficult than the other tasks. In this task, the user hears the colors of two objects, but is asked to pick only one of them. The first two levels introduce the concept of one or the other but not both, with single colors. In the higher levels, the prompt contains two colors. Sample prompts would be either “Show Me Red and Blue or Green and Blue” or “Show Me Black and Purple or Green and Blue”. In the Negatives task, the role of target and foil is reversed. The user is asked to select all of the items that do not have the specified attribute. Sample prompts would be “Show Me Not Red and Blue” or “Show Me Not Green with Purple”. The Challenge task has two parts. If the user has selected the Introduction or Beginning level, they are presented with screens from each of the other six tasks. Unlike what normally happens in these two levels, the groups are randomly selected for each item, so the kind of items on the screen may all be different. If the user has selected the higher levels, they are presented with tasks that combine concepts that were learned in the earlier tasks and have more confusing foils.
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Create a scene with GoVisual Scene Maker! Start with an image or video and simply draw around the things you want to talk about. Just-in-time programming makes it easy for kids to draw a hotspot, add text-to-speech, or record a voice for playback. Enriches language development while providing powerful communication in the interaction! Take a video and watch it with a student. Students can then easily pause and draw a hotspot then record a word, phrase, or sentence to communicate! Later, the student can play the video and talk about it with new communication partners. Video Scene Displays are also a great way to model job tasks and to help young adults communicate in their workplace. GoVisual includes the Transition to Literacy (T2L) feature—where a word dynamically pops up over the scene for several seconds—which has been shown to dramatically increase literacy comprehension. This technique is proven effective in research studies at Penn State University, www.RER-AAC.PSU.edu If you currently use GoTalk NOW, adding GoVisual to your app collection will allow you to create video scene displays that pair perfectly with your current communication book - creating links that jump back and forth between you GoVisual Scenes and GoTalk NOW communication books. Make a difference in improving communication and literacy for your students . . . GoVisual! FEATURES ● Create Video Scenes ● Draw hot spots with your finger ● Transition to Literacy (T2L) to increase literacy comprehension ● Simple to use speech to text and text to speech options ● Uses machine learning to help identify over 20 common objects for ease of programming ● Create collage scenes with multiple images ● Add text on top of your images ● Quickly link to GoTalk NOW if desired ● Send scenes/collections wirelessly to nearby devices ● Use iOS 11’s drag and drop to quickly create multiple scenes - drop your photos and videos in from other apps!
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  • Paid
  • Education

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And, Or, But… VS.
GoVisual Scene Maker

December 14, 2024