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- OtherDesertCities Vs. Fluss - Granular Playground
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Other Desert Cities, named after a famous sign on the I-10 highway leaving Los Angeles, is a workshop for creativity. As its namesake implies, there are many strange and wonderful things lurking inside. With six algorithms, each with its own unique personality, and extensive modulation capabilities, Other Desert Cities can fill multiple niches, from basic stereo dual delays to never-before-heard granular pitch-shifting chaos.
Algorithms
Desert Shores Stereo Delay. This is a standard dual delay, with basic EQ, saturation, crossfeed, and spread.
Mecca Reverse Delay. A normal dual delay, except the repeats play backwards.
Cactus Dual-Delta Delay. This is more like a pair of tape delays in use, with individual speed controls and pitch quantizing.
Thermal Mullti-Tap Delay. A dual multi-tap, with spread, crossfeed, and basic EQ.
Mirage Multi-Head Delay. Imagine if you had a tape delay, but the head was like the rotating head in a VCR. Experimental, strange, and wonderful.
Sky Valley Granular Delay. A pitch-shifting granular delay, with control over grain size and scatter, and with EQ.Algorithms:
Modulation
Other Desert Cities includes a full suite of modulation. Using two tempo-synced variable waveshape LFOs and an envelope follower sourced by either the main inputs or a sidechain input, nearly every control in the entire user interface can be modulated extensively, opening up new dimensions of sonic possibility.
Diffusor
Other Desert Cities also includes a diffusor, for "smearing" the feedback path, and bringing ODC near the realm of reverb (especially with the Thermal multi-tap algorithm.)
Levels
Other Desert Cities' secret superpower is its I/O control. Every aspect of the signal chain's gain structure can be controlled and modulated. You don't have to wish for ducking in this delay. Anything can be ducked, panned, oscillated, enveloped, and controlled to your heart's content. Note that the Mute and Input Level controls are input levels to the delay block and do not affect the dry signal; this enables "tails" behavior, and the ability to use an insert effect like a send.
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Fluss is a sonic playground designed by Bram Bos and Berlin-based musician Hainbach to let you explore granular synthesis in a hands-on way. The playful touch UI invites anything from live performance, experimentation to learning and mastering the granular concept.
Multiple plugins: Import, Record or Live Process
You can import your own WAVs (standalone & AUv3 Instrument plugin), Record audio (Record effect plugin) or live-process sound (Process effect plugin) to create anything from drones and granular echoes to moving microtonal audio textures.
Designed for touch: Kinetic Sliders
All sliders and XY pads are linked to a physics model which lets you flick and throw them around. Minimise the friction for endless bouncing motion, as an innovative substitute for traditional LFOs and modulation. There was never a better reason for using a touchscreen for music.
Shimmer Feedback effect
Like a shimmer reverb, except it feeds the processed audio back into the grain engine. This lets you create an endless loop of pitch-shifting spaciousness, turning even the simplest of sounds into massive woolly mammoths.
- 3 Voice grain engine, each with an independent playhead
- Playable via MIDI (since version 1.1)
- Filter inspired by the Oberheim Xpander, including its resonant Phase filter
- Kinetic sliders and pads for playful interaction with the sound
- Universal design (iPhone and iPad; iPad Air 2 or higher recommended)
- Custom scales, unquantised mode and even Scala-import for microtonal experiments
- Use WAVs (or other audio files), record audio or load the app as a live-processing audio effect
- Real world tested as an instrument in numerous live performances by Hainbach
- Offers light mode and dark mode UI
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- Paid
- Music
Store Rank
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OtherDesertCities VS.
Fluss - Granular Playground
January 3, 2025