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- CodeQuest Vs. CVI Toddler Vision Eye Train
CodeQuest vs CVI Toddler Vision Eye Train Usage & Stats
CodeQuest is an interactive game designed to teach coding logic to preschool and early elementary students. Students learn new skills as they navigate a series of grids that increase in difficulty as the game progresses. CodeQuest was created for use by blind, visually impaired, and sighted students alike, making it ideal for use by an entire class!
CodeQuest is easy to learn. Players help an astronaut return to his ship by devising a series of commands to guide him. The solution with the least number of steps earns the highest possible score. The grids get increasingly complex as the game progresses. This allows for the introduction of concepts like sequencing and looping.
In addition to all the game fun and coding concepts, students also benefit from the computational thinking used throughout CodeQuest. This includes the ability to: develop a solution to a problem; to recognize patterns and trends; and to identify the best among multiple possible solutions to a problem.
Tactile graphic design files of the grids are available for download. Go to www.aph.org and search “CodeQuest” to find them. You will also find design files of three tactile grid boards and several manipulatives including the astronaut, rocket ship, alien, and arrow tiles that can be laser-cut or 3D-printed.
Features:
* Fun and easy to use for young students.
* Fully compatible with VoiceOver.
* Integrates fundamental coding concepts such as sequencing and looping into game play.
* Allows students to work on orientation concepts including up, down, left, and right.
* Motivates students to practice problem solving, planning, and computational thinking skills.
* Great for visually impaired students to learn access technology through game play.
* Great for blind students to practice tactile graphic reading skills.
- Apple App Store
- Free
- Education
Store Rank
- -
Tool for Therapists working with toddlers who has visual impairments \ CVI \ Albinism, to practice their visual skills: focusing, scanning, identifying, deciphering, hand-eye coordination, grapho-motor skills and spatial concepts. The tool is aimed primarily at the critical age of development of the visual system, 0-3 years. operated in a dedicated darkened room by a therapist who has received training.
Computer edition:
https://tarmil.web.app/en/
Perpetual sense of success
Toddlers with visual impairments need a supportive and understanding relationship with an adult, in order to mediate for them the external environment. They need a sense of self-worth and success, they need the adult not to expect them to succeed, and to give them a sense of success even if they have not been able to perform any activity during the treatment.
Focusing mainly on Exploration and joy
The main stimulus for exploration and development in the toddler's world is the enjoyment that comes primarily from play. For an activity to produce a sense of pleasure it must be close to the pace and desires of the child. If an activity does not please the child, it will not contribute to him and it is recommended to stop it. Use that leads to frustration of any kind, will cause the child a lack of current and future cooperation.
Natural learning is free learning
Toddlers' natural exploration game is not always structured and is not always associated with a particular framework or purpose, sometimes toddlers will want to play the game in a way that is not the way to play the game. There is no right way to play, you should let toddlers experiment and play the game their way. Success in the game is not the goal, but the participation, and the participation occurs by itself. For example, entering the treatment room is a form of participation, looking at a computer screen is participation. Pressing buttons aimlessly is also a kind of active participation. The purpose of the game is fun and joy, the rest of the skills come with the experience, as accompanying the joy of exploration.
Independent right to play
Toddlers are entitled to occupation at any time, play and exploration. It is not recommended to condition a computer game as a "reward" for a particular behavior or as a stimulus or condition for activities that the child does not like like wearing a bandage over the eye. Playing time should be fixed and not dependent on anything.
Recommended Physical Setting
Work sitting on a suitable toddler chair, in front of a computer with a matte touch screen. If there is no touch screen, the toddler touches the screen, the adult simuntansly clicks with the mouse on the appropriate position.
Preliminary preparations
There are over 300 accessible illustrations, with thick contours and strong colors. Toddlers are not able to learn with so many illustrations.
The amount of illustrations is limited by clicking on the "illustrations" tab on the left side of the screen.
The selected illustrations will appear on the right side and will have a blue background.
You can select illustrations by clicking on them or by scrolling the yellow scroll bar.
work with about 5 illustrations.
Proper selection of games & settings
40+ games at different levels, it is important to choose for each child games that suit him. within each game there are settings buttons, the appropriate settings must be selected for each child.
A game is suitable for a child when he reaches 100% percent success completely independently, if the child is ready and interested in a challenge it is possible to change the games & settings so that the success rate reaches 80% success, but no less.
Demarcation of the amount of games and time
It is recommended to pre-select three games that will be used in this treatment and work with them in order and at a suitable and regular period of time.
- Apple App Store
- Free
- Education
Store Rank
- -
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CodeQuest VS.
CVI Toddler Vision Eye Train
January 1, 2025