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DragonMath KeyStage1 Reasoning vs Findel EaRL AR Usage & Stats

This Maths App addresses KS1 Reasoning. It has been prepared in conjunction with a separate KS1 Maths Arithmetic App to help prepare children for their KS1 maths exams which can be daunting for children and parents alike. The App has been designed to help the child develop confidence in answering questions similar to those in the KS1 exam. This App offers 9 key topics from the KS1 Maths Reasoning syllabus and allows the child to practise again and again. Like the other Dragon Maths Apps, this App keeps track of the child's progress and parents can review the results with their child to identify and discuss any weak areas. The topics covered are those from the UK Government's syllabus which includes: reading measurements, comparing measurements, money problems, pictoral addition, time telling & time problems, commutative laws, tables & charts, and number sentences. A little dragon friend helps brings the app to life by reacting to your child's answers (if answers are correct the dragon gets happy and excited, if incorrect the dragon gets a little sad but then offers advice), so bringing fun and help to encourage your child to persevere. Your child will get to choose their dragon, and watch it hatch with the aim of creating an attachment to the dragon so your child may be more motivated when practising exam level problems. An endless amount of practice will allow your child to develop at their own speed, building their knowledge and confidence with each of the types of question they can expect to see in the exam. All the exercises in this App have been designed to be attempted at a steady pace without timers or other pressures, this is to help your child appreciate there is no need to panic in an exam. The realistic option of skipping a question is also included and if the child skips a question they are given the correct answer. In keeping with all other Unit 11 Apps, this App does not have In App Purchases! Features: • Content specifically designed from the UK KS1 curriculum. • Nine topics covering the KS1 Maths Reasoning syllabus. • Progress Tracking – monitor how your child is getting along in each topic. • Specifically designed to offer a steady non-rushed pace to help avoid 'exam panic'! • A friendly baby dragon is there to help your child through these tests.
  • Apple App Store
  • Paid
  • Education

Store Rank

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Explore new worlds with the Findel EaRL Augmented Reality App. This app offers coding challenges to complete to unlock exciting augmented reality elements. Download the app use the demo and see the AR, then if you want to experience the challenges you can purchase EaRL 2 and one of our AR mats from the Hope website, www.hope-education.co.uk. Developed to achieve the objectives of the computing national curriculum, students can work independently, in pairs, or in groups. To complete a challenge, open the app and select which mat you want to use. Select which challenge you would like to complete and follow the instructions on the screen. Follow the instructions to get EaRL to where each step of the challenge asks. Once the correct grid number is written in the app, the challenge will show the AR or move on to the next step. Each of the Treasure Island and Town mats includes 6 exciting in-app challenges and 5 life-like AR elements. Treasure Island Program EaRL to adventure around the island, hopefully finding the buried treasure. Challenges include: Discover New Species, Whale Rescue, Fix the Bridge, Find the Hidden Treasure, Back to the Ship, and Sea Exploration. The AR elements included are: Pirate ship, Whale, Fixing the bridge, and Treasure chest. Town Program EaRL to explore real-world scenarios as you navigate E.a.R.L around the city! Challenges include: Guided Tour, Let’s Buy Ice Cream, School Day, Dog Walk, School Trip, and Time to Fly Home. The AR elements included are: Aeroplane, Ice cream, Dinosaur skeleton, and Dog. The challenges are suitable for both KS1 and KS2 and can be adapted to suit different ability levels. Reasons to love: Teaches directional language and compass directions to improve geographical skills. Use EaRL to create engagement in your lessons by providing a deeper learning experience through a multi-sensory approach. Develop the programming skills of your KS1 or KS2 classes and prepare them for the digital future ahead of them. Learning outcomes: Understand what algorithms are, how they are implemented as programs on digital devices, and that programs execute by following precise and unambiguous instructions. Debug simple programs whilst using logical reasoning to predict the behavior of simple programs. 
  • Apple App Store
  • Free
  • Education

Store Rank

- -

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DragonMath KeyStage1 Reasoning VS.
Findel EaRL AR

January 17, 2026