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- Conversation Planner SE Vs. Social Quest
Conversation Planner SE vs Social Quest Usage & Stats
** Happy Frog Apps is a Mom’s Choice Award Winner! Also featured on FunEducationalApps.com, TeachersWithApps.com, and more! **
Conversation Planner teaches your child a step-by-step method to prepare for any conversation or social situation. Kids learn to think about who they are talking to, what that person will expect, when to know the person is ready for the conversation, etc. Conversation Planner gives your child the tools to complete successful conversations.
What parents say about our awesome apps:
*** 5 stars! Brilliant! An app that understands how kids actually learn. Thank you!
*** 5 stars! My son with Autism now uses these steps to prepare himself for a new situation. Thank you!
Conversation Planner provides:
- A step-by-step introduction to all the key components of a conversation: how to start, how to finish, how to repair conversation problems, how to know your talking partner is ready, etc.
- A focus on perspective-taking. Learners identify the conversation goals for themselves, their talking partners as well as the expectations of other people around them.
- Students learn and practice their skills using more than 130 real-world scenarios.
- Students progress only when mastery of the current skill is demonstrated.
- 'At a glance' reporting shows you instantly how your learner is progressing.
- The fun Reward Center motivates even hesitant learners.
Most exciting, this app offers independent AND therapist mode. In independent mode, answers are displayed and the learner taps the correct answer.
In therapist mode, no answers are displayed. For each question, the student answers orally and the therapist taps whether the learner's oral answer was correct or incorrect. Both modes earn coins for the Reward Center.
Our apps are designed for and tested by typical and special needs children. Testers include children with Autism and other special needs. Our apps work for them! Our apps are also suitable for adults dealing with aphasia or learning English as a Second Language.
To evaluate the app, download the free version, which has one free book. Additional levels and additional players can be accessed with in-app purchases. (All levels can be purchased for $2.99 -- price may change.)
If you prefer no in-app purchases, download the School Edition of this app, which includes all levels and up to 10 players.
We take customer service very seriously! If you ever have a problem or find that we've missed something, contact us at our website and we will do our best to fix the problem.
We collect NO private information in our app. None! Our apps do not allow unrestricted web or social media access. We conform to the Children's Online Privacy Protection Act.
- Apple App Store
- Paid
- Education
Store Rank
- -
** Best Educational App by Teacher with Apps **
Social Quest is an application developed by author and Speech-Language Pathologist (SLP) Rosie Simms to improve pragmatic language comprehension and expression in a variety of social situations for older elementary, middle school, and high school-aged populations. Social Quest uses real life situations and contextual images to present the professional, parent and student with ‘’jumping off’ points for discussing the “why” and “how” of social language usage. The app utilizes a problem-solving quest theme in which students navigate various locations and earn “rewards” linked to social competencies.
Social Quest incorporates narratives about real-world situations in the home, school and community along with questions designed to increase positive social communication. The app is based on story-based intervention, a technique found to be effective for children with autism as documented in the National Autism Center’s Evidence-Based Practice and Autism in the Schools (2011)*. Questions about what to say, do, and infer in a wide variety of situations will target skills such as perspective-taking, conversational maintenance and transitions, gauging other people’s reactions, taking turns, problem solving, understanding humor, greetings, and scripts for social contexts. Situations and questions also address development of self-talk for social situations, a strategy that can reduce anxiety and improve communication skills (Sze & Wood, 2007)
Students earn visual “rewards” to reinforce their progress throughout the app, and these are based on key social competencies for upper elementary-high school students (Bedrosian, 1985, Larson & McKinley, 2003, Landa, 1992, Smith-Myles, 2004). For example, the “Hall of Rewards” will eventually be filled with virtual tokens such as a Steed, to “help you be motivated and get going,” and a Book of Spells, “to help you make plans and complete tasks.” Earned rewards can be reviewed at any time and can be used outside the context of the app to discuss and promote use of skills.
Social Quest can be used to:
-Help students identify a correct and incorrect response to a social situation.
-Give students the opportunity to give more than one answer in a given social situation, reflecting the flexibility of social scripts.
-Choose to respond to questions from differing locations: Home (kitchen, bedroom, living room, bathroom, garage/yard); School (classroom, auditorium/library, cafeteria, hallway/office, yard/gymnasium; Community (grocery store, mall, restaurant, neighborhood, movies, doctor/dentist office).
-Stimulate individual or group discussion of occurrances and narratives related to students’ own life or similar contexts, which in turn allows them to practice social skills and language.
Social Quest has the following Features:
-Receptive Activity in which students identify correct answers to a social question (presented with text, audio, and accompanying image).
-Ability to customize Receptive Activity to require student to provide one or two correct answers to modify level of difficulty.
-Selection of specific locations and corresponding social contexts to work on.
-Expressive Activity in which students respond to open-ended questions corresponding to those asked in Receptive Activity. Expressive questions are worded more broadly to promote generalization of skills.
-More than 800 questions across Receptive and Expressive Activities.
-Hall of Rewards provides virtual reinforcement of progress and context for further discussion of skills.
-Data and report card kept on each student, report can be printed or emailed to parent or self for record-keeping.
-Ability to add student photo or avatar to represent each player in the game.
*See app description on www.smartyearsapps.com for full titles of references.
- Apple App Store
- Paid
- Education
Store Rank
- -
Conversation Planner SE vs. Social Quest ranking comparison
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Conversation Planner SE VS.
Social Quest
December 15, 2024