Breaking Limit vs. GravityMark GPU Benchmark Utilizzo e statistiche

Breaking Limit is a true cross-platform graphics benchmark for mobile and desktop platforms, enabling effortless comparison of graphics performance across various devices by utilizing the same workload. It leverages cutting-edge Raytracing technology, including Raytraced Shadows and Reflections. The results obtained by running the Official benchmarks are uploaded to Powerboard online scoreboard. There, you may compare your results against others and see where you rank. Included Tests: - Official: The main benchmark that uses standard settings. - Official Native: Uses the same content and settings as Official, but uses device’s display resolution as the rendering resolution. - Custom: Uses the same content as Official, but allows users to change settings from the default ones used in Official.
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GravityMark GPU Benchmark demonstrates the capabilities of modern GPUs by rendering an enormous quantity of objects in real-time, utilizing GPU acceleration. We avoid typical CPU-based performance bottlenecks by delegating the entirety of scene management and rendering steps exclusively to the GPU. Apple A14+ and M1+ SoC are recommended for great results. The following resources are used in the benchmark: NASA visible Earth database, GEBCO 2020 grid, the HYG star database archive, ESO / Serge Brunier The Milky Way panorama.
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Breaking Limit VS.
GravityMark GPU Benchmark

14icembre d, 2024