Categorizing vs Sea Match – Alphabet Memory Usage & Stats

Series of exercises of categorization, identification and discrimination of objects, shapes and colors. Over fifty exercises are presented in a playful way and with increasing difficulty; their structure and sequence was specifically designed and thoroughly tested for use by children with autism spectrum disorders. Special attention has been paid to determining the sequence of "game levels", from the choice of the elements presented to the pre-set objectives, to obtain a progressive involvement that leads to the transparency of the formal playful content, focusing attention on the objects and their interactions . Even the background music (which can be deactivated) that accompanies each exercise has been chosen to encourage attention and recognition of the sequence of levels in subsequent sessions of use. During the tests that accompanied the development and fine-tuning of the app, it was noted that most of the children involved were very satisfied, repeatedly asking to use the app, often in long sessions. Even the most complex "levels" can be overcome autonomously thanks to the small aids available at all times.
  • Apple App Store
  • Free
  • Education

Store Rank

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Features of Sea Match • Three educational games for children (ages 6-8) • Helps train attention, memory and focus • Difficulty level is automatically adjusted • Two-Player Option is available • Scores are automatically saved to show progress • Scores can also be emailed to keep a record of a child's progress. • Colorful graphics and lively music make this game fun to play • Kid-safe: No third party ads or tracking This game helps children exercise their attention and memory skills while providing practice matching letters. Children, ages 6 to 8, will travel under the seas as they have fun playing and learning. All of our games are specially created to help children practice the cognitive abilities important in school and life. The games automatically adjust to allow children to learn at a level of difficulty personalized for them. As they succeed, new challenges at harder levels will be presented. Children will be challenged to develop their thinking speed as they are required to respond faster and faster in order to win. While a child's difficulty level is automatically adjusted based on his or her performance, it can be easily modified by parents or teachers when necessary. Distraction stimuli can also be added to reinforce increased focus and the ability to stay on task. In addition, a two player option is available which helps children learn how to take turns and be both a good winner and a good loser. A training round must be completed for grades to be saved in single player mode. Please note that no grades are saved in two player mode. Two player mode only records which Player (1 or 2) won the match after three rounds are completed. A training session is completed only when the program is stopped and then removed from memory. If the program is left open in the background and it is selected, then the last session started will be continued. The app will start off with a 60 minute trial version. You can modify the options and run the games during this trial period. Once the trial has ended, you will need to make a one-time in-app purchase to unlock the games for unlimited use.
  • Apple App Store
  • Free
  • Education

Store Rank

- -

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Categorizing VS.
Sea Match – Alphabet Memory

December 30, 2024