Magma : sound as matter vs Salome - MPE Audio Sampler Usage & Stats

Magma is an audio processor that grabs incoming audio and twists its presence throughout time, blends it with its past self, unravels its most recondite shades and controls its weight in space, creating everything in between dark drones, shimmery textures and weird percussive timbres. At the very crossroad between a micro-looper, a granular engine, a sustainer, and a sound warmer, Magma can squash your sounds with reverb-like, big shaking auras, or sprinkle air and make your lines ethereal. Simply load Magma on your track and give your sounds a new identity. Magma is a sound processor with its very own character. Magic when paired with acoustic sounds, it can transfigure all kind of sources in unexpected ways: it will react differently, according to the input you feed it with. It can either magnify or disintegrate. Magma can be molten lead, screaming metal, frozen wind. You will handle Magma with care, paying attention on how each parameter acts, according to different contexts. Magma will carry your sound around unexplored territories. HOW IT WORKS Magma continuously records the incoming signal in a short buffer, it then plays back the content by blending different moments in time, creating a texture. User can set the density and the persistence of the texture, that can sound as a reverb, an infinite sustain, or a sort of spectral shadow. Several parameters let user sculpt the texture: an EQ section, a Temperature knob (a specifically designed distortion adds a noise-based amplitude modulation on higher values), and a Mid/Side knob to handle its weight in space. GO RAW OR KEEP IT SMOOTH /// The RAW switch disables an envelope follower applied to the input by default. Set it ON for a sharpen sound, or OFF for a smooth texture. MEMORIES AND FROZEN TIME /// Choose how much persitent memories should be, and let Magma blend past with present; enable the freeze toggle for an organic infinite sustain. SPEED /// Set the playback speed of memories to harmonize the present with perfect and odd intervals. SCULPT /// Use the intuitive EQ section to boost/cut hi and low frequencies and get the perfect timbre for your texture. WEIGHT /// We included a classic Mid/Side operator; you’ll love how it can sculpt the texture, giving weight or adding air to it! IN-GUI INFOS /// Enable Infos toggle to get all parameters details always in sight; just hover on a parameter. 2 FLAVOURS /// Dark and light skin. *** Please note: Magma is an Audio Unit extension (AUv3) – it only works in an AUv3 host app like AUM, Drambo, Cubasis, etc... ***
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Salome is a tool for recording (or importing) sounds, turning them into seamless loops, and then polyphonically play them using MPE or MIDI. CONTROL: The onscreen keypads can be latched, turning them into 2-dimensional faders for controlling various modulations. Additionally, software and hardware MPE controllers can be used (or normal MIDI, in a pinch). WORKFLOW: The entire process from sampling to playing was designed to be a fast and fluid as possible. Speed > features. UNIVERSAL: AUv3 plugins for iOS (iPhone, iPad) and MacOS (ARM, Intel) are included*. - Full Audio Unit compatibility (note that not all hosts support all AU features) - Built-in MPE keypads for multidimensional onscreen control - MPE/MIDI input and output from the Audio Unit, so you can record your performance or even control other MPE synths - 12 mode filter, based on the Oberheim Xpander design - Latch-mode lets you play the instrument using faders - Basic standalone mode included (for connectivity use the AU plugin) - Record or import sounds (WAV, AIF, MP3) and instantly play them as a polyphonic instrument - Effortless seamless loops using the non-destructive X-Fade feature Find the user manual on ruismaker.com * not all MacOS DAWs fully support Audio Unit plugins. This is not a VST plugin.
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Magma : sound as matter VS.
Salome - MPE Audio Sampler

January 17, 2025