Fun With Directions vs WhQuestions Usage & Stats

Open a door and see what’s behind it. Give the boy something to eat. He’ll even say “Thanks!” Color a cat with the help of the magic crayon! Push a button and watch the elevator door open-what could be inside? **Check out a demo of this app on our YouTube channel: http://www.youtube.com/watch?v=EXCe1fETCnc Fun with Directions is for the iPHONE and is a ground-breaking app, designed to provide a fun and engaging way to practice listening, following directions, colors, spatial concepts, auditory memory and auditory processing. From the simplest of directions (“Touch the cat”) to the more complex (“With your orange crayon, color the large one that is a furry pet and likes to chase mice”) your child can grow and learn with this game over time. Colorful, vivid art and animations against a white background combine to create a complete game experience without visual clutter. Sound effects and surprises keep the game engaging! This app is a great choice for a toddler/preschooler, or any young child who would like to practice listening to or reading directions! Included are ten concepts: Give, touch, open, close, top, middle, bottom, push, color, erase. Features include settings for text on/off, (to practice reading vs. listening) selecting specific concepts, and the desired level of play: easy, intermediate, and advanced. An added bonus that is included in this app is the optional “Superstar Direction” which allows additional practice for remembering (“What did you have to do?”) but also expressive language. The child’s response is recorded and played back. Superstar Directions are surprise questions that pop up at random times, but can easily be turned off if desired. Hamaguchi Apps is dedicated to the mission of bringing high-quality apps to the general public and professionals for affordable prices. PRIVACY POLICY: We do NOT collect personal data from our users and have no ads. Personal data regarding user performance on the tasks on this app are self-contained and not transmitted in any way. There are no in-app purchases in this app. There is a link to our other apps in the iTunes store, which can be viewed via internet access, if desired. Developed by Patti Hamaguchi, M.A., CCC-SLP, a noted speech-language pathologist and author of Childhood Speech, Language & Listening Problems: What Every Parent Should Know, as well as books on the treatment of auditory processing disorders. To find out more about this app and our other upcoming projects, visit our website: www.hamaguchiapps.com
  • Apple App Store
  • Paid
  • Education

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WH Questions is a multi-player game designed specifically to help kids answer and ask WH questions. Children with language disorders often struggle to answer WH questions in a meaningful way1. In addition, many children with language disorders are unable to ask grammatically correct questions. Designed by a certified speech-language pathologist, WH Questions features over 400 WH opportunities to answer and ask real-world questions. How to Play When WH Questions first opens, the adult has the option of looking at results, starting a new game, adjusting settings, or viewing support. By tapping the “new game” button, the adult is brought to the players screen. Here the adult can select a current student or add a new student. WH Questions is fully compatible with the Therapy Report Center (TRC) which allows the adult to import students from the TRC and export data to TRC for easy report writing. After the players are selected, the adult must select what type of WH questions should be asked. Questions available include: Why, How, Where, Who, When, and What. Because WH Questions is a multi-player game, the adult must choose the type of questions for each student by simply touching the appropriate box. Once the questions are selected, play begins. The picture stimulus is shown with the WH Question posed at the top of the page and an audio recording asks the question. At the top of the page is a record button which allows the student to record his or her answers. A play button is provided to allow the student to develop self-monitoring skills and determine if the answers make sense. Data is collected by clicking the appropriate square. Alternately, if the target is for the student to ASK questions, the written questions can be removed to allow the student to ask the question. The Record button could be used to record the student asking the question instead of the answer. In this scenario, the adult would track if the target was asking or answering questions. Data Collection When the session is complete, a simple touch to the All Done button brings the app to the reports function. Highlighting the student’s name will bring up that student’s data. A graph is provided showing the session date, the WH Question(s) targeted, and the percent accurate. The squares are colored coded to indicate accuracy: green 80% or better, pink under 80%, white not addressed that session. WH Questions data collection reports can be exported to The Therapy Report Center for easy progress monitoring and report writing. Customization WH Questions has a settings button accessible from the home page. Customization allows the adult to tailor WH Questions for the child’s specific needs. •Randomize Questions. By selecting OFF the questions will finish one type of WH question before moving to the next. •Display written questions. Selecting OFF removes the written question from the picture. This is perfect for working with students who are working on attending to auditory stimuli or whose goal is to ask questions. •Transition sounds. Allows the adult to determine if there is auditory feedback between questions. •Number of questions per student. At times, the adult may want to ask more than one question for each student. Selecting the number of questions per student is ideal for increasing the number of opportunities per student between turns. Sources 1Parnell, M., Amerman, J., Harting, R. (1986), Responses of language-disordered children to wh-questions. Language, Speech, and Hearing Services in Schools; 17 (2) 95-106. 2 Sandbox Learning, (2006); http://www.sandbox-learning.com, Activities for teaching children to ask and answer questions. 3Justice, L. , & Ezell, H., (2004). Print referencing: An emergent literacy enhancement strategy and its clinical applications. Language, Speech, and Hearing Services in Schools, 35(2), 185-193.
  • Apple App Store
  • Paid
  • Education

Store Rank

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Fun With Directions VS.
WhQuestions

December 23, 2024