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- Pana - Natural Panner Vs. Secta : amplitude sculptor
Pana - Natural Panner vs Secta : amplitude sculptor Usage & Stats
Pana is a sophisticated stereo tool designed to let you do more elegant, natural audio positioning than what regular balance panning might accomplish.
Panning an audio signal can be done in several ways, where the most common is to alter the volume on one channel. This is a CPU efficient way (and many times the best) to achieve a sense of positioned audio. Almost every DAW and mixing console have this feature built-in.
Another way is to add a short delay to one of the channels – the Haas method. This renders a richer sound, but can also make a sound come off as somewhat unnatural.
A more elegant way is to apply a low pass filter to one of the channels. This maintains the audio energy on both channels, but at the same time makes it sound positioned.
This works very well on transient rich sounds like drums or other percussive instruments.
Pana uses both the delaying and filtering methods in combination, to achieve a more natural positioning. This makes Pana a very versatile tool for most types of sounds – and having these features in one plug-in makes for a great mixing experience. To top it all off, there’s also a crossover filter that makes it possible to leave the low end frequencies completely untouched, letting the bass remain wholly centered.
Features
Size – Adjusts micro delay times to emulate the size of a person’s head.
Rolloff – Sets the steepness and frequency of the opposite channel’s filter (if panned left, the right channel will be filtered).
Pan knob – Sets the panning amount and shows the output levels. Note that this parameter is like a macro of Rolloff and Size, and a maximum panning value will process the opposite channel’s audio stream with the set values in Rolloff and Size.
Crossover – The level of the internal frequency splitter. Frequencies below the selected value will remain unprocessed.
Stereo button – Press and hold for mono checks.
Pan lock – Locks the pan amount when browsing and loading presets.
Correlation
- All to the right (green): Left and right signals are in phase.
- Middle: Wide stereo.
- All to the left (red): Indication of possible phase issues.
Works standalone as well as an AUv3 plug-in compatible with any AUv3 compliant host such as Garageband, AUM, Cubasis, Beatmaker 3, Auria etc.
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Secta is an audio effect that dynamically splits incoming audio in two sections and processes each with an exclusive kit of effects, sculpting silence, shaping accents and amplifying hidden details, guiding each layer into a parallel sonic dimension.
A sound-designer (unforeseen) dream.
Secta is part of totem/ series by K-Devices: unconventional audio effects coming in a compact format, easy to use, at a lower, convenient price.
Building on the concept of a multidimensional gate, Secta processes the audio in a unique way, adding an ephemeral and dramatic touch to acoustic instruments, warmly disintegrating loops, injecting abrupt drops and re-texturizing your lines, or throwing down any beat into a dark path of fragmentation.
Hard-to-describe with classic effect categories, Secta processes both sides of a gated source independently, acting as a counterpoint amplitude sculptor.
Secta cuts to (re)generate.
Secta is a colorizer, no mix parameters are available: just load Secta onto your track and let it inspire you with its timbrical shades.
A gate, a dynamic multi-distortion, a double headed tectonic monster, a trembling detuned textures generator, and more… so many uses of Secta have yet to be discovered!
HOW IT WORKS
At first, Secta splits the incoming signal acting as a gate effect: the user sets an amplitude threshold using the Verge and Boost parameters. The signal’s amplitude portion greater than the threshold value generates an envelope which controls the Above and Below sections. The envelope itself controls the frequency of a lowpass filter in the Above section (resulting similar to a lowpass gate), while its inverse value controls the amplitude of the Below section. Such envelope can be shaped using several global parameters: Smooth, Retain, and S/C.
Above and Below sections process sounds using a different set of effects each: the more rumbling Above, the more textural and looney Below.
Using one section at a time holds interesting sculpting results, while combining and balancing them is great for creating richer textures.
SHAPE THE ENVELOPE /// Set Verge and Boost to create the envelope that will control Above and Below; use Smooth and Mode to shape it in different ways.
2 WORLDS /// Above and Below, two sides of the same sound, individual paths (different effects and moods), which eventually converge in a new sonic entity.
SCULPT /// Above and Below sections come with Drive and Lo/Hi pass filter the get the perfect shape for any sound project.
MANDATORY PROCESS /// No dry/wet here: embrace the totem wisdom and get processed!
LOCK PARAMETERS /// Enable lock toggle to preserve key parameters values while browsing presets.
IN-GUI INFOS /// Enable Infos toggle to get all parameters details always in sight; just tap on a parameter.
2 FLAVOURS /// Dark and light skin.
*** Please note: Secta is an Audio Unit extension (AUv3) – it only works in an AUv3 host app like AUM, Logic, Drambo, Cubasis, etc... ***
- Apple App Store
- Paid
- Music
Store Rank
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March 24, 2025