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- 123 NUMBER MAGIC Matching Vs. Meg and Sam Reading
123 NUMBER MAGIC Matching vs Meg and Sam Reading Usage & Stats
123 Number Magic Matching is designed to help children develop a strong 1-10 number concept.
123 Number Magic Matching is designed to help children develop strong numeracy.
This app has four 1-10 math games in it.
These games will help children develop counting skills, quantity recognition, and numeral recognition through experimentation with the app.
123 Number Magic Matching has a Number Library that allows children to play and experiment with different numerals and quantities.
123 Number Magic Matching has a numeral quiz that is a direct way to test for numeral recognition.
123 Number Magic Matching will help your child become proficient at counting objects, learning numerals, and pairing quantitates with their correct numerals
For Game #1, Which Set is a Match?, the child’s job is to look at the pairs of numerals and tiles and determine which paired set has a numeral tile and quantity tile that match.
In Game #2, Which Numeral?, the child counts the quantity of objects in the box. Next, the drags the token and drops it on top of the correct numeral.
Game #3, Which One Doesn’t Belong?, the child’s task is to decide which tile does not belong with the others. The child erases the odd one out.
Game #4, Pairing, has the child pairing or matching quantity tiles with numeral tiles. The gameplay continues until all of the tiles are matched.
In the Number Library, children can learn numerals and experiment with changing quantity tiles to match their numeral of choice. Each time the child taps the numeral three in the big box on the left, it will say, “three.” Each time the child taps the quantity tile box on the left, it will say, “three,” and the object theme will change. For example, first, there would be three lions, then three flowers, then three cows, and then four dogs. Children can experiment and tap different numerals and see the different quantities change to match the numeral.
The Number Quiz is where children can test their numeral recognition. In the numeral quiz, two or more numeral tiles appear on the screen. The app announces one of the numerals. Next, the child determines which of the numerals appearing on the screen matches that voiced numeral. Finally, the child taps that numeral. The app lets the child know if they made the right choice.
This app helps children develop strong counting skills.
This app helps children know the auditory names and the written symbols for 1-10.
This app gives children practice counting objects.
This app gives children practice pairing quantities with numerals.
This app gives your child lots of practice opportunities with the 1-10 number stage.
Dr. Lyle Palmer says, “The repetition of the stimulus reduces the resistance at the synapse.” (Palmer, L., lecture on Accelerated Learning, 1998)
These games are designed so that children can do them independently after being given the basic instructions on how to play the games. The app uses built-in feedback mechanisms to provide assistance and clear direction that allows children to work at their own pace without pressure or hurry. These feedback mechanisms allow children to self-correct their own work. The child can experiment and learn from the app. Once the parent or teacher has given the child the basic knowledge of how to use the app, their job is done. The parent or teacher does not need to tell their child what is right or wrong or where the token goes. Instead, the feedback mechanisms of the app support learning by giving children clear, gentle, natural consequences. This setup helps foster stress-free independent learning and optimum performance.
- Apple App Store
- Free
- Education
Store Rank
- -
Designed for Kindergarten, Key Stage 1, or Senior Infants. (Primarily ages 5 and 6 but older kids may also benefit). We focus on three key areas to help the user learn to read in English. Phonics, High-Frequency Vocabulary, and Interactive Comprehension Readers.
Completely ad-free. No third-party data mining. Just our own app.
Phonics: 26 Initial Letter Sounds in line with programs like Jolly Phonics
CVC: Consonant Vowel Consonant words. 149 unique CVC words
Sight Words: Top 180 high-frequency sight words taken from the Fry and Dolch word list. 234 additional words are needed for our readers.
Interactive Comprehension Readers: 25 Unique Readers. 246 Passages of Text. 986 Potential Answers. (Completely unique system for assessing comprehension in reading)
Instructions for Full Setup
Option 1 Linked – How the system is completed in schools.
1. Purchase all modules (cheaper than purchasing one piece at a time)
2. Download the content for all of the purchased material by clicking each of the speech bubbles.
3. Open settings.
4. Click “Game Mode”.
5. Tick the box marked “Original Play Mode”.
6. Return to module 1 practice 1.
Now all levels are linked (Levels 1-485). Module 1 unlocks Module 2. Module 2 unlocks Module 3 etc.
Option 2 Unlinked –
1. Complete Module 1 (Free).
2. Purchase module 2 and 3.
3. Download assets for purchased content.
4. Complete module 2 and 3.
5. Repeats steps 2-4 for remaining modules
Recommended time: 10-15 minutes max per day. There is a full academic years' worth of material contained within one system.
Unlocking Sequence: Games are designed in one long (485 levels) unlock sequence. Each level prepares you for the next level.
Dyslexic-friendly Font: The default font used throughout the system is designed to be easier to read for pupils who are struggling with dyslexia.
Module 1 - Introduction to Phonics. (Free)
Module 2 - Phonics again but in a more challenging arrangement.
Module 3 - Capital letters and introduction to Onset and Rhyme.
Module 4 - Introduction to Consonant Vowel Consonant words.
Module 5 - More challenging arrangement of CVC words and introduction to Sight Word Games.
Module 6 - Nine Interactive Comprehension Readers. Basic sentences using important sight words and previously covered phonics.
Module 7 - Sight Words to Prepare for Module Eight's Readers.
Module 8 - Eight Interactive Comprehension Readers. More difficult sentences and more complex images and animations. More stories.
Module 9 - Sight Words to Prepare for Module Ten's Readers.
Module 10 - Four Interactive Comprehension Readers. Longer stories. Harder text and more complex images and animations.
Module 11 - Sight words to prepare for Module Twelves's Readers.
Module 12 - Final Four Interactive Comprehension Readers. These final four readers are the most complex in the series.
Creators Note: I built this app to help kids from disadvantaged backgrounds learn to read. I used it in my classrooms. I deployed it in other schools. Two of my children have used it to learn to read (one before kindergarten even started and the other throughout the first year at school when she was only five). It works but it also requires dedication from the teacher or parent. You must ensure the child has access to the system every day (or 5 days a week) until its completion. I recommend picking the same time each day and keeping it short. Once they pass an area (apw: Practice 1, Practice 2, Quiz 1, Quiz 2 as an example) let them be done. Lots of times they want to do more but the human brain can only retain so much at a time.
Final Note - Reading in English is hard. Many of the rules are complex or inconsistent. Be patient and understanding. This program will work but you must ensure consistent access for your child or children in your care. If you need help, please reach out. I am always happy to help if I can.
david@literacymagic.com
- Apple App Store
- Free
- Education
Store Rank
- -
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123 NUMBER MAGIC Matching VS.
Meg and Sam Reading
December 31, 2024