myPeekaville vs On Second Thought Usage & Stats

Welcome to myPeekaville! myPeekaville is a digital learning game that extends on our award-winning social-emotional learning (SEL) curriculum to give students an engaging and personalized learning experience. In the game, students (and teachers) enter the magical world of Peekaville, where animals and humans, called the Peekapak Pals, live and play in harmony. Through an interactive map, they can visit different parts of town and interact with the Peekapak Pals by helping them solve problems in a series of quests, activities and games. All activities use story-based learning and game-based learning to teach social-emotional learning skills and link back to improve reading and writing skills. THE TOWN • Pop-in to the Style Shop to style your hair, change your eye color and buy more clothing! • Check-in at the Peekaville Library to access all of Peekapak’s learning books available in 4 guided reading levels and in both Spanish and English • Visit the Peekapak Pals’ homes to learn more about their families and interests • Create a gratitude tag and decorate your own Tree of Gratitude at the town square • Cannonball into The Pool to learn about the different types of courage • Flex your musical skills at the Stage or in the Peekaville forest • Write letters of Optimism & Gratitude at the Post Office and the Bakery • And so many more places to go! MORE FEATURES • The Feelings Check-In tool allows students to check-in daily and journal how they’re feeling • Detailed reports analytics: teachers receive access to various analytical insights like a student sentiment heatmap, amount of in-game currency, progress with the quests, games & stories, and areas in which students are struggling in myPeekaville. QUALIFICATIONS •Aligned to CASEL’S framework of five social emotional learning competencies •Developed using evidence-based practices •Researched in distracts, Pre-K and after-school programs •iKeepSafe Certified [COPPA compliant] to ensure student privacy •Employs expert-backed design principles AWARDS Winner of the 2017 Family Choice Award Common Sense Education’s 2019 Top Pick for Learning Academic’s Choice’s Smart Media Award Winner No matter where learning happens, myPeekaville helps students learn valuable life skills that help them grow to be the next globally aware, enthusiastic, and empathetic citizens of our world. To learn more about Peekapak and our SEL curriculum visit www.peekapak.com or contact us at hello@peekapak.com
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On Second Thought (OST) is a computerized cognitive behavioral program intended to teach the core principles of CBT to upper elementary school children. OST was originally developed to be delivered on a universal level with prevention aims such as to: raise thought awareness develop a better understanding of the relationship between thoughts, feelings and behaviors understanding and naming emotions changing unwanted emotions reducing vulnerability of the unwanted emotions reducing vulnerability of the mind managing extreme emotions Research applying the OST program to targeted areas of concern (ie. anxiety and anger), have recently been conducted, lending itself to additional aims in the area of treatment: a reduction in anxiety a reduction in anger to decrease maladaptive behaviors while increasing healthy ways of self-regulation a reduction in automatic negative thoughts an improvement in adaptive skills an improvement in interpersonal relationships an improvement in problem solving an improvement in academic achievement Who developed OST? The OST program was developed by Dr. T. Busto, a NYS licensed elementary school psychologist and a private practitioner. The program is based on the work of Dr.’s Albert Ellis, Aaron Beck and David Burns, who are pioneers in researching the relationship between unhelpful thoughts and how they affect our feelings and behaviors. Dr. Busto has adapted these concepts and turned them into a kid friendly program. How many activities are included in the entire OST program as well as the separate volumes? The entire OST program consists of 19 activities, each one is a complete 30-45 minute lesson plan. These activities are separated into four volumes: Volume 1: Tossing Around More Than a Thought: 8 activities (232 screens) Volume 2: Tossing Around Iffy Thoughts: 4 activities (112 screens) Volume 3: Tossing Around Witty Thoughts: 4 activities (104 screens) Volume 4: Tossing Around Even More Iffy and Witty Thoughts: 7 activities (243 screens) As an elementary school psychologist, school guidance counselor, social worker or private practitioner, how can I deliver this program to my clients? This program can be delivered in several ways. For example, you may choose to teach the entire OST program, once a week for 30-45 minutes, or you may choose one or more volumes as needed, according to the skill level of your audience. How can I access materials used with the OST Program? Visit the website at www.onsecond-thought.com to download printable documents used with the program. Do I need any special preparation of teach the OST program? No special preparation is needed to teach this program. Each lesson is carefully laid out so there is no preparation on the part of the facilitator. Although, it helps to have some knowledge of CBT principles, it is not necessary. As a parent, how can I encourage my child to use this program? Have your child complete the activities with you. OST is designed to be completed with your support. Is OST evidence based? OST is based on CBT, widely accepted by mental health practitioners and has underlying data to support it. Also, small independent studies have demonstrated a reduction in anxiety and anger in children Unlock all sections of the game by subscribing to the application. Our subscription grants access to all game content, ensuring a comprehensive gaming experience with continuous updates and features.
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myPeekaville VS.
On Second Thought

December 31, 2024