BLEASS Granulizer vs SpaceFields Usage & Stats

BLEASS Granulizer generates short samples (‘grains’) from different input signals by modulating different parameters which you can visualize thanks to a 3D Visualizer: - Volume - Pan (represented by width in the visualizer) - Size ( = grain’s duration) - Density ( = frequency of grains generation) - Offset ( = the amount of time between record and play represented by the depth in the 3D visualizer) - Backward/Forward Playback Direction - Shape ( = grain’s envelope, represented by the height dimension in the visualizer) - Warmth ( = strength of the distortion applied to the grain) - Tune ( = grains can be pitched up or down according to different modes: “Fine” / Chromatic / Major / Minor / 5th / Major 7th. / Minor 7th / Octave) The amount of randomization can be set with the “dice” knobs. Density, grain size and offset range can be freely synced or beat synced to the host’s tempo. Touching and holding the visualizer modifies pan and density. BLEASS Granulizer takes up to 4 sources from different busses as inputs (compatible host required). When multiple busses are on, each grain is randomly extracted from one of the available sources. Check out www.bleass.com for video tutorials and more info! * PLEASE NOTE: this is an Audio Unit Effect plugin (AUv3) which requires a compatible host such as AUM, Audiobus, GarageBand, Cubasis, BM3 and Auria. Multi-bus compatible hosts (AUM & apeMatrix) also allow you to use the audio routing feature. You can also use the BLEASS Granulizer as a standalone App using headphones, a mic or an external sound card.
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Loop-based mangler effect to create slowly changing rhythmic sound structures in deep reverb space from any external sources or samples. Great for experimenting and designing ambient and noise backgrounds with rhythmic elements. The principle of the application is quite simple. It is based on a loop recorder with two loops. When one loop is recorded, the second is played back. When the loop recording stops, there is a smooth transition between them. Three separate outputs can playback the recorded loop with different pitches (speeds), each with its own effects and two automation generators. The mix of these outputs is fed to the convolution reverb. The reverb is packed with a set of long and deep sound spaces that create a blurry and ambient sound. But the main feature of this application is its well designed parameters that make it easy to experiment with a huge number of sound options using any source material from live instruments to synthesized sound. With just two parameters you can add complex rhythmic structures based on Euclidean rhythms, and easy-to-use automation generators with a randomize option to add variations to the sound, allowing you to modify parameters like an LFO or based on a given rhythm. The convolution reverb has advanced options with which you can change and extend the original reverb spaces. Even using the randomization options, in almost every case, you will get interesting and various soundscapes and textures. With these options it is very easy to create the basis for new unique presets. It only takes a little tweaking of some parameters to get impressive results. The loop recorder can be started and stopped manually or by input signal, can use fixed length or overwrite the loop while recording, and has the option for crossfade between the end and the beginning of the loop. All this makes it convenient for live use as well as when processing recorded material. As an extended option, you can use a special mode in which the application works as a direct effect, without the loop recorder. The special mode sampler is designed for quickly load samples and easy control of the application when used it live. This panel contains the input and output controls, essential controls of the loop recorder, and a large area with a recording counter, which is also used to start/stop the recorder. You can assign up to nine samples for fast loading into the loop, as well as save a recorded loop as a sample and to an external file. SpaceFields is a universal application for iOS and macOS. It can work on iPhone and iPad as well as Mac / MacBook with M1 chip (and later). SpaceFields works on iPhone and iPad standalone, as an Audio Unit or Inter-App Audio module, with supports Audiobus host app. On MacOS, SpaceFields can works both as a standalone application and as an Audio unit (AUv3) with DAWs and other hosts that support AUv3 plugins. All application features are available on iOS and macOS, including MIDI support (with a MIDI learn option), audio unit parameters and importing samples from any directory on device. SpaceFields has a built-in detailed description of all parameters also available as PDF file on the application site. Demos and previews: https://www.youtube.com/watch?v=cL1Dis3u0AQ https://www.youtube.com/watch?v=TpkWkc5I0uE https://www.youtube.com/watch?v=74LyfDM2dQM You can find more information on SpaceFields and other experimental audio processing apps at: https://motion-soundscape.blogspot.com
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BLEASS Granulizer VS.
SpaceFields

January 1, 2025