Nomad Sculpt vs ZBrush Usage & Stats

• Sculpting tools Clay, flatten, smooth, mask and many other brushes will let you shape your creation. You can also use the trim boolean cutting tool with lasso, rectangle and other shapes, for hardsurface purposes. • Stroke customization Falloff, alphas, tilings, pencil pressure and other stroke parameters can be customized. You can save and load your tools preset as well. • Painting tools Vertex painting with color, roughness and metalness. You can easily manage all your material presets as well. • Layers Record your sculpting and painting operations in separate layers for easier iteration during the creation process. Both the sculpting and painting changes are recorded. • Multiresolution sculpting Go back and forth between multiple resolution of your mesh for a flexible workflow. • Voxel remeshing Remesh quickly your mesh to get a uniform level of detail. It can be used to quickly sketch a rough shape at the beginning of the creation process. • Dynamic topology Refine locally your mesh under your brush to get an automatic level of detail. You can even keep your layers, as they will be automatically updated! • Decimate Reduce the number of polygons by keeping as many details as possible. • Face Group Segment your mesh into subgroups with the face group tool. • Automatic UV unwrap The automatic UV unwrapper can use face groups to control the unwrapping process. • Baking You can transfer vertex data such as color, roughness, metalness and small scaled detail in to textures. You can also do the opposite, transfering textures data into vertex data or layers. • Primitive shape Cylinder, torus, tube, lathe and other primitives can be used to quickly start new shapes from scratch. • PBR rendering Beautiful PBR rendering by default, with lighting and shadows. You can always switch to matcap for a more standard shading for sculpting purposes. • Post processing Screen Space Reflection, Depth of Field, Ambient Occlusion, Tone mapping, etc • Export and Import Supported formats include glTF, OBJ, STL or PLY files. • Interface Easy-to-use interface, designed for mobile experience. Customization is possible as well! • Quad Remesher (separate in-app purchase only) Remesh your object automatically with a quad dominant mesh that follows the mesh curvatures. It supports guides, face groups and density painting.
  • Apple App Store
  • Paid
  • Graphics & Design

Store Rank

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ZBrush for iPad is a mobile digital sculpting application artists and others working in creative fields can use to sculpt, paint, and bring creations to live in real time anywhere. Created by artists for artists, ZBrush for iPad offers many of the same tools and features found in ZBrush's desktop version, including the collection of leading, proprietary digital sculpting brushes created with real-world sculpting techniques in mind. ZBrush for iPad includes: - Over 200 of ZBrush's leading digital sculpting brushes and the ability to easily load the thousands of custom brushes that have been created by ZBrush users. - A highly customizable user interface that expands on the desktop version's QuickMenu, making it easy to arrange sculpting tools for a more optimized, personal experience. In addition, users can customize the bottom toolbar to include their favorite brushes, materials, textures and alphas. Customize your Apple Pencil double tap or Pencil Pro squeeze to complete an action. - Similar high polygon details as ZBrush desktop, depending on iPad device. The latest M4 iPad with at least a one terabyte (TB) hard drive, for example, can reach up to 90+ million polygons per mesh. - Innovative UI design makes it possible to take advantage of Apple's user-friendly touch capabilities and jump right into sculpting, especially for new users. Gesture controls for common features, such as draw size, focal shift, undos and redos, help streamline workflow. - Seamless file sharing for ZBrush subscribers who want to move ZTool (ZTL) and ZProject (ZPR) files between iPad and desktop. GoZ can also be used to move files between versions with one click. - ZRemesher generates a new mesh with an even distribution of polygons, preserving the essential details and flow of the original surface. - Sculptris Pro adds and reduces triangle tessellation with each brush stroke, making it simple to focus on sculpting without worrying about technical restraints. - DynaMesh retopologizes while sculpting, so it’s possible to stretch digital clay or add volume while retaining the same basic capacity for detail. - Array Mesh makes it possible to create duplicate instances of geometry in varying patterns and shapes in real time. - The Dynamics system enhances sculpts by allowing any surface to be draped over another surface. - Live Boolean gives users the ability to combine, subtract, and/or use intersections to create unique results. - PolyPaint makes it easy to paint and sculpt at the same time, making it possible to paint on the surface of a model without first assigning a texture map.
  • Apple App Store
  • Free
  • Graphics & Design

Store Rank

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Nomad Sculpt vs. ZBrush ranking comparison

Compare Nomad Sculpt ranking trend in the past 28 days vs. ZBrush

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Nomad Sculpt vs. ZBrush ranking by country comparison

Compare Nomad Sculpt ranking trend in the past 28 days vs. ZBrush

All categories

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Top Country
Rank
#36
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Graphics & Design

App
Top Country
Rank
#1
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Nomad Sculpt VS.
ZBrush

January 3, 2025