Visualization Skills vs Social Quest Usage & Stats

Visualization skills are vital for fast and efficient reading comprehension. Visualization Skills for Reading Comprehension builds this key skill quickly and efficiently. Visualizing is the ability to create mental pictures in our heads based on the text we read or the words we hear. It is one of the key skills required for reading comprehension. Students who visualize as they read not only have a richer reading experience but can recall what they have read for longer periods of time. Moreover, having a strong mental image of a text allows students to more accurately and effectively answer Higher Order Thinking (HOT) questions, such as inferencing, prediction, etc. If your learner struggles with reading comprehension, working on visualization skills should be high on your list of priorities. Visualization Skills for Reading Comprehension provides step-by-step activities to quickly build the ability to visualize information while reading. Key details of this app are: - Gradually increments difficulty - Audio instructions support weak readers. - Quality of drawing is unimportant - it’s more about the picture in your mind. - 'At a glance' reporting shows you instantly how your child is doing. The ability to visualize as you read is key for school and learning success. Support your struggling readers with this fun, engaging app that will build your learner’s ability and confidence in this important skill. NOTE: This app requires the presence of a parent or therapist to discuss and evaluate each visualization. Grab this easy-to-use and effective app today and get your learner on the road to success. About Happy Frog: Our apps are designed for and tested by typical and special needs children. Testers include children with Autism and other special needs. Our apps work for them! Our apps are also suitable for adults dealing with aphasia or learning English as a Second Language. To evaluate the app, download the free version, which has 4 free levels. The remaining questions can be accessed with an in-app purchase. If you prefer no in-app purchases, download the paid version of this app, which includes all the levels. We take customer service very seriously! If you ever have a problem or find that we've missed something, contact us at our website and we will do our best to fix the problem. www.HappyFrogApps.com Our apps are safe for kids. We collect NO private information in our app. None! Our apps do not allow unrestricted web or social media access. We conform to the Children's Online Privacy Protection Act.
  • Apple App Store
  • Free
  • Education

Store Rank

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** Best Educational App by Teacher with Apps ** Social Quest is an application developed by author and Speech-Language Pathologist (SLP) Rosie Simms to improve pragmatic language comprehension and expression in a variety of social situations for older elementary, middle school, and high school-aged populations. Social Quest uses real life situations and contextual images to present the professional, parent and student with ‘’jumping off’ points for discussing the “why” and “how” of social language usage. The app utilizes a problem-solving quest theme in which students navigate various locations and earn “rewards” linked to social competencies. Social Quest incorporates narratives about real-world situations in the home, school and community along with questions designed to increase positive social communication. The app is based on story-based intervention, a technique found to be effective for children with autism as documented in the National Autism Center’s Evidence-Based Practice and Autism in the Schools (2011)*. Questions about what to say, do, and infer in a wide variety of situations will target skills such as perspective-taking, conversational maintenance and transitions, gauging other people’s reactions, taking turns, problem solving, understanding humor, greetings, and scripts for social contexts. Situations and questions also address development of self-talk for social situations, a strategy that can reduce anxiety and improve communication skills (Sze & Wood, 2007) Students earn visual “rewards” to reinforce their progress throughout the app, and these are based on key social competencies for upper elementary-high school students (Bedrosian, 1985, Larson & McKinley, 2003, Landa, 1992, Smith-Myles, 2004). For example, the “Hall of Rewards” will eventually be filled with virtual tokens such as a Steed, to “help you be motivated and get going,” and a Book of Spells, “to help you make plans and complete tasks.” Earned rewards can be reviewed at any time and can be used outside the context of the app to discuss and promote use of skills. Social Quest can be used to: -Help students identify a correct and incorrect response to a social situation. -Give students the opportunity to give more than one answer in a given social situation, reflecting the flexibility of social scripts. -Choose to respond to questions from differing locations: Home (kitchen, bedroom, living room, bathroom, garage/yard); School (classroom, auditorium/library, cafeteria, hallway/office, yard/gymnasium; Community (grocery store, mall, restaurant, neighborhood, movies, doctor/dentist office). -Stimulate individual or group discussion of occurrances and narratives related to students’ own life or similar contexts, which in turn allows them to practice social skills and language. Social Quest has the following Features: -Receptive Activity in which students identify correct answers to a social question (presented with text, audio, and accompanying image). -Ability to customize Receptive Activity to require student to provide one or two correct answers to modify level of difficulty. -Selection of specific locations and corresponding social contexts to work on. -Expressive Activity in which students respond to open-ended questions corresponding to those asked in Receptive Activity. Expressive questions are worded more broadly to promote generalization of skills. -More than 800 questions across Receptive and Expressive Activities. -Hall of Rewards provides virtual reinforcement of progress and context for further discussion of skills. -Data and report card kept on each student, report can be printed or emailed to parent or self for record-keeping. -Ability to add student photo or avatar to represent each player in the game. *See app description on www.smartyearsapps.com for full titles of references.
  • Apple App Store
  • Paid
  • Education

Store Rank

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Visualization Skills VS.
Social Quest

December 19, 2024