midess Parental Interaction vs Erasmus+ motivation system Usage & Stats

***It only acts on devices that have midess software installed.*** The Parental Interaction system has been designed to prevent parents losing control over their children's devices, and in this way creating a new model of digital coexistence in the home, in keeping with 21st century trends and the new patterns of digital natives. It enables the participation of parents in the vital aspect of supervision and safety of their children. It is important to emphasise that this function, configurable by the parents from their own telephone, will be activated by the educational centre only for the students that it needs/wishes to monitor. In addition, the Parental Interaction includes the innovative PLEASE LISTEN! function, which allows parents to block their child's devices for a limited time, to perform a specific task (dinner, bathing, brushing teeth, etc.), or simply to have a conversation with them.
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Maximus is a motivational system for schools and educational organizations aimed at motivating students. Its goal is to create an ideal environment for education thanks to various modern elements such as gamification. The proposal of the project "Maximizing learners’ motivation, engagement and learning through a gamification" (MAXIMUS) is aimed at the design, development and testing of a digital, customizable, and interactive motivational system that will enable students to engage in learning, self-development and at the same time mastery of critical/deep thinking and creative expressions. The system will include game elements that inspire game reactions and student engagement. MAXIMUS gathers seven regular partners and one associate partner (Mikroregión 11+) from four different EU countries: Slovakia, Spain, Greece, and Portugal. The project consortium consists of a carefully selected mix of non-profit organisations, two private schools, one public school, an initial VET provider and a university. Objectives: The main goals of the project are related to maximizing student motivation, engagement and learning through a gamified environment. In our project, we focus on the design, development and testing of a digital, flexible and interactive motivational system in the form of a digital platform for collaboration, complete with a mobile application and electronic instructions for using the system for teachers and students. Specific goals are also planned: • increase the motivation and active involvement of the student and simultaneously increase critical • Allows students to monitor their own progress and reward their success • Create an open and accessible environment for the school community • Help teachers / students / set and meet SMART (achievable) goals in the course • Provide teachers with useful tools to motivate and engage students • Allow teachers to monitor student progress in various areas. Partners: (SK) Cluster of regional development - professional training provider (ES) CENTRO SUPERIOR DE FORMACION EUROPA SUR (GR) IeD - Institute for Business Development - organization in the field of business education (SK) BESST - Private elementary school (ES) Colegio Los Peñascales (PT) MAIEUTICA COOPERATIVA DE ENSINO SUPERIOR (GR) 5th High School of Agrinio This project is co-funded by the Erasmus+ Programme of the European Union
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  • Education

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midess Parental Interaction VS.
Erasmus+ motivation system

January 6, 2025