Fort Sumter: Secession Crisis vs 1775: Rebellion Usage & Stats

Can you drive the Secessionist into the Fort Sumter trap that gave Lincoln his historic victory? Can you successfully use the issue of States Rights to divide Northern opinion? Fort Sumter let’s you explore this seminal moment in American history in a fast-playing, easy-to-learn game. The country is on the verge of being torn apart so how will you act? Fort Sumter: The Secession Crisis is set during the events that led to the bombardment of Fort Sumter and the start of the American Civil War. The game takes the side of either a Unionist or Secessionist who must work to preserve the Union or follow the path to dissolve it. Each player uses an area control mechanic to place, move, and remove political capital. The location of political capital determines who controls each of the four crisis dimensions - Political, Secession, Public Opinion, and Armaments. After three rounds of play, the game culminates in a Final Crisis confrontation. Features CDG (Card Driven Game) system designed by Mark Herman Civil War Historical setting depicts the actual events of the crisis Immersive voice over and audio that recreates the sound of that era A.I. Opponent for Offline Play Asynchronous or Real Time 2-player Online Game Play Pass-and-Play Multiplayer **AN INTERNET CONNECTION AND PLAYDEK ACCOUNT ARE REQUIRED FOR ONLINE PLAY** Per our Terms of Service, you must be 13 years old or older to use the Playdek online games service.
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  • Paid
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The year is 1775. The American colonies are outraged over new taxes imposed upon them by Great Britain. They begin to stockpile arms and organize militia. On April 18th, militia members ambush a column of 700 British Redcoats ordered to seize stockpiled arms. 273 British soldiers are killed or wounded before they reach safety in Boston. The American Revolution has begun! Now you and your friends command the armies of the British Redcoats, English Loyalists, German Hessians, American Regulars, Patriots, French Regulars and Native Americans to decide the fate of the Americas. Players from each faction cooperate to gain control of key towns and forts. Share the fun in this light and fast paced game vs the AI, hotseat or online! Key Features 1775: Rebellion features simple and unique game mechanics and special attention to historical detail. Experience this critical time in American history, you will not be disappointed! - 3 Scenarios – 1775, 1775 (Short) and Siege of Quebec. - Play solo vs. 3 AI difficulties - 54 Cards (Movement & Event) - Up to 4 player hotseat multiplayer. - Faithful conversion of the original board game. About the Game 1775: Rebellion is based on the award winning board game developed by Academy Games. The mapboard represents the original 13 Colonies plus Maine, Nova Scotia, and Quebec. Each Colony is further subdivided into areas over which factions will struggle for control. A faction holds control of a Colony when only units of its side are present in the areas of a Colony. Player controlled factions include the Continental Army, Patriot Militia, British Regulars and Loyalist Militia. In addition to this the Allied French and Allied Hessian factions, which are controlled by American and British forces respectively, can be brought into the game by event cards playable by each faction. Each game is played in a series of rounds. Victory conditions are checked for each side starting on round three and each game ends with victory points being tallied automatically on round eight if no one has won before then. Each round is subdivided into four turns, one for each side, which happen in order determined by a blind draw of the turn marker for each faction. It is entirely possible for a faction to go last in a previous round only to go first in the next. Movement & Events Every Faction has a deck of cards consisting of Event cards, Movement cards, and one Truce card. Every turn, each faction will play a movement card to maneuver their troops and any number of event cards. When both factions of a side (British or American) have played their truce cards, the game will end! Each deck has a specific number of movement cards in it and managing them is an important part of the game. Each faction has a Truce card which serves not only as a timer for the game but as a powerful Movement card. However, a game may end prematurely if both factions of a side are forced to play it early in the game. Note: We recommend playing on an iPhone 5S, iPad Mini 2, iPad Air, iPad Pro or newer device.
  • Apple App Store
  • Paid
  • Games

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Fort Sumter: Secession Crisis VS.
1775: Rebellion

December 17, 2024