Port Constructor vs Skyward Towers Usage & Stats

Today you will experience the challenge of developing and executing a Master plan in a port area. You must balance people, profit and planet and at the same time fulfil the demand for transferring goods. Port Constructor is a MicroGame, wherein the player engages in missions each taking 15 to 20 minutes to play. Each mission starts with a short strategy and several action rounds. In Port Constructor participants develops and manages a port planning project. The aim is to optimise three equally important value drivers: people, planet and profit. On the basis of a baseline strategy, the participant chooses between a variety of functions to be placed or removed in the port area taking into account how neighbouring functions influence each other, positively or negatively. Target group for this serious game are students, as well as professionals to better understand how to balance trade-offs, assess long term impact of port development decisions and manage stakeholders. The game design is built on both practical and theoretical knowledge and understanding from port developers, educators and scientists. By means of a digital game, the game developers have initially decoupled port development and management concepts from its context, thereby taking a conceptual perspective on port development and management. The second stage of development was to define archetypes of ports, basic port functions as well as provide an overview of port dilemmas. With Port Constructor the developers aim to achieve the following learning objectives. First objective is for the participant to gain knowledge over decision processes in the context of port development and management. Secondly, the game aims to develop a better understanding of spatial occupation and spatial planning required to match supply and demand for space for port expansion. The third objective is for participants to develop better insight into the long(er) term consequences of port planning, development decisions, both for people, planet and profit. Ultimately, with this game the developers aim to stimulate a holistic, multidisciplinary thinking with (direct and indirect) stakeholders in relation to port and port-city development.
  • Apple App Store
  • Free
  • Games

Store Rank

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Skyward Towers is an endless stacker game. The player tries to stack the building segments as high as they can. The crane moves faster and faster, increasing the difficulty of the game as the tower grows. Once a segment is misplaced or the tower tips over, the building is deemed too dangerous, and must be demolished. The two game modes are normal and hardcore. In the normal mode, the segments are locked in place once they have stopped moving. This allows the player to only worry about successfully landing the current segment. In the hardcore mode the segments are not locked in allowing the building to tip over when not being careful. Skyward Towers also has an in-game store where tools/utilities and aesthetics can be purchased using points. A player can earn points for every segment successfully landed and the accuracy of the landed segment. Points can also be obtained by watching short ads or through in-app purchases. There are three tools/utilities that the player can purchase from the store: "Slow Down!", Freeze Lock, and The Eraser. "Slow Down!" allows the player to make the speed of the crane go back to the starting speed. Freeze Lock gives the player the ability to freeze the building and its floor segments in place. The Eraser is used for destroying the last dropped floor segment. The player can only have three of each tool/utility at the same time.
  • Apple App Store
  • Free
  • Games

Store Rank

- -

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Port Constructor VS.
Skyward Towers

December 28, 2024