ScalePlay vs Enigman2022 Usage & Stats

ScalePlay is a generative music app capable of producing the most intricate ostinatos and sequences by applying complex scale patterns over user defined songforms and chord changes. It can be used in music production and is also a fantastic tool for music education. It includes scale references for hundreds of scales, nine virtual instruments and 128 instrument sounds. Its unique set of features allows the musician to visualize scale relations and to play along with generated patterns. Modern musicians often practice playing scales according to organizing principles like thirds. What is meant by that is to play a scale tone, then its third, then the second scale tone, the third on top of that one and so forth. The exercise would result in the scale tones 1, 3, 2, 4, 3, 5, etc. Not an easy feat at first, because before even getting started, one has to know the base scale. Playing patterns through different keys and scale types finally is a demanding task even for advanced musicians. ScalePlay constructs patterns like these and much more complicated ones by using two simple grids. Grids have been around in music apps for years, but they are based on half-tone steps and include all available notes of the spectrum. That leaves one difficulty on the table, namely that of correctly identifying the notes of a scale. These grids also don’t easily allow for patterning as in our scale in thirds. So a different solution is called for and ScalePlay provides just that and so much more. In the application songs are used as metaphor to organize different scale types into a harmonic context. They are constructed with chords which in turn determine what scale types are available at a given time. During playback the app then cycles through these virtual chords or as with TouchPlay allows to call them up at will. This architecture is very helpful for superimposing ScalePlay patterns over existing pieces and even practicing improvising over changes. For practicing ScalePlay shows a pattern's progression on the built-in instrument and also provides a music notation reference. One can slow things down to need and play along. With the pattern lock feature all patterns can be kept in the same general vicinity. So instead of raising all scale tones when a base chord moves from C to G for example, patterns stay in place. This allows guitarists to practice scale patterns over changes while remaining in the same position. ScalePlay is also a fabulous generative music app. That is because of the magic that happens when these self-repeating scale structures are put in motion. Fantastic music occurs. Since ScalePlay supports virtual MIDI as well as Audiobus it can be recorded into any iOS based DAW. It also features TouchPlay for advanced looping. With TouchPlay scale structures can be looped endlessly and out of order. The TouchPlay environment is superimposed over ScalePlay's main interface and allows live switching between different scale types with the tap of a finger in continuous or full pattern mode. Of course ScalePlay supports multi-app multitasking as well as split-view and split-screen to make this feature even more useful. Instruments • Banjo, Bass, Cello, Double Bass, Guitar, Mandolin, Piano, Viola, Violin Some other Features: • 211 scale types • Virtual MIDI • Audiobus 3 compatible • Ableton Link integration • Advanced looping with TouchPlay • Full general MIDI instrument library The full online documentation for ScalePlay is available here: http://rogame.com/d/ios/scaleplay.html
  • Apple App Store
  • Paid
  • Music

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Enigma n2022 is a philosophical music & poetry toy for poets, musicians & philosophers from the age of 7 up. If you do nothing, it performs in 'gallery mode'—which it enters when there's no input for 2 minutes. You just watch and listen, then. If, on the other hand, you interact via touch, mouse or keyboard, it enters 'interactive mode' and responds. Click the background until it's all funky—or click and hold for zipFunk, which fast-forwards you into the unknown, through revolutions of the meanometer color pie at top left. Set the speed of meaning slider, the audio pitch range, anywhere from 10 octaves down to 2 octaves up. You glimpse different worlds of meaning in the different levels of pitch—though the 5-second audio source sound is vocal—of the word 'meaning' intoned thrice, played backwards once, forwards twice. Different levels of pitch; different levels of meaning of the material. Different staggered layers of slivers; different generated levels of color and repeated sound. The microscope showed us whole new worlds right before our eyes previously unseen. Microsound does the same with sonic worlds. The audio consists of simultaneous slivers of sound—called 'grains' in the world of 'granular synthesis' (this is that world). 'Slivers' is more apt here—even 'stripes': each of the onscreen stripes represents a sliver, or short sample of audio, usually looped, sampled from the sole 5-second sound file from which all of the audio derives. Different levels of pitch, or speed of meaning—together with arbitrary levels of loopiness—contain different animals, from buzzing gnats to bullfrogs and big cats—different machines, different human and semi-human voices, different jungle/menagerie soundscapes—different musics—different meaning altogether—different whole worlds—from the vocal sound at room temperature, normal pitch—the sound from which it derives. This is not your daddy's digital poetry or sound poetry. Explore the concept. View six background colors to complete one revolution of the meanometer—speeded by interaction, especially zipFunk. It's audio-centered but also visual music, color music. Use the “simple”/“complex” pair of diamond buttons to increase/decrease the width of the stripes—each of which represents a currently-playing sliver of sound. The width of the stripe is the sample's duration. Slivers can range from 0.001 seconds to 5 seconds. Each of the 6 background colors has a different set of 30 palettes associated with it. Click the 'color' button to cycle through the current background color's palettes. You'll then see info such as “Palette 10 has 5 colors”. Since the stripes are not fully opaque and they often overlap, that produces new colors not among the colors of the current palette. The “simple”/“complex” diamond buttons decreases/increases the number of simultaneous slivers. The more sounds/stripes, the more complex the sound and visuals, in a sense. But the complexity of 1-12 slivers has more varied music to it than the music in, say, 800-1000 slivers, which is a larger, more indistinct jungle/menagerie landscape of creatures. Whereas you get em up close with 1-12 slivers. Complexity of sound is not the same as complexity of music. Music is associated with distinctive patterning of sound. Past a point, the more sounds, the less distinct the sound is from what it is with one more sliver in it. Mind, you can create 1000 slivers—I've done 1800—if your machine is skookum enough—though probably not if it's a mobile device. The “complex” button attempts to save maximalists from themselves by slowing down in its adding of slivers when your system begins to groan under the weight of many simultaneous slivers. You can still continue to max out. But you really gotta want it. The enigma of meaning awaits. Best with headphones.
  • Apple App Store
  • Paid
  • Music

Store Rank

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ScalePlay VS.
Enigman2022

December 16, 2024