Hashi Puzzle 对比 Hashi:Linkdoku Bridges Puzzle 的使用情况和统计数据

Challenge your mind with Hashiwokakero, also known as "Hashi" or "Bridges"! Immerse yourself in the captivating world of strategic bridge-building puzzles designed to provide endless entertainment and brain-teasing fun. Key Features: • 9000 Levels: Enjoy a vast array of puzzles right from the start, with 9000 levels to keep your mind engaged and entertained. • Night Mode: Play anytime, anywhere, with the option to switch to Night Mode for a comfortable gaming experience in low-light conditions. • Undo Functionality: Fear not! Undo your moves with ease, allowing you to refine your strategy and perfect your bridge connections. • 6 Levels of Difficulty: Tailor the challenge to your liking with six different difficulty levels, from beginner to expert. Find the perfect balance for your skill level. • Error Highlighting: Stay on track with error highlighting, ensuring that your bridges adhere to the rules, and no mistakes go unnoticed. • Unique Solution: Each puzzle is crafted with a unique solution, offering a rewarding experience as you conquer each level. Game Rules: Embark on the adventure of connecting islands with bridges, where each island's number guides you to the correct bridge count. Remember, bridges can only be horizontal or vertical, and each island must have the precise number of bridges specified. Be strategic as you navigate the puzzle grid, ensuring bridges don't cross, connecting islands with a continuous network. Objective: Your mission is clear - connect all islands with the correct number of bridges while following the rules. Exercise your cognitive skills, solve puzzles, and revel in the satisfaction of completing each challenge. Ready to explore the world of bridges? Download Hashi now and experience the joy of puzzle-solving like never before!
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In Hashiwokakero(hashi, chopsticks, bridges) you are the king of the islands, and your job is to connect the islands according to their populations – small islands need only one bridge (it says 1 in the island), and larger islands need more bridges (the number in the island). Then remember that this is all one kingdom, yours, so you must make it possible for all the citizens to travel between all the islands. Also known as Bridges/Chopsticks RULES: 1. Connect islands (the circles with numbers) with as many bridges as the number in the island. 2. There can be no more than two bridges between two islands. 3. Bridges cannot go across islands or other bridges. 4. The bridges will form a continuous link between all the islands. Features: * 720 free Classic hashi puzzles * Extra 480 bonus puzzles published free each month * Multiple sizes, from 6x9 to 14x21 * Connectable Island hint * Highlights connected islands * Undo / Redo * Automatically saved * Snapshots for complex puzzles * Backup & restore puzzle progress to Cloud * Multiple beautiful themes * Multiple languages support * Timer Solution methods: Solving a Hashiwokakero puzzle is a matter of procedural force: having determined where a bridge must be placed, placing it there can eliminate other possible places for bridges, forcing the placement of another bridge, and so on. An island showing '3' in a corner, '5' along the outside edge, or '7' anywhere must have at least one bridge radiating from it in each valid direction, for if one direction did not have a bridge, even if all other directions sported two bridges, not enough will have been placed. A '4' in a corner, '6' along the border, or '8' anywhere must have two bridges in each direction. This can be generalized as added bridges obstruct routes: a '3' that can only be travelled from vertically must have at least one bridge each for up and down, for example. It is common practice to cross off or fill in islands whose bridge quota has been reached. In addition to reducing mistakes, this can also help locate potential "short circuits": keeping in mind that all islands must be connected by one network of bridges, a bridge that would create a closed network that no further bridges could be added to can only be permitted if it immediately yields the solution to the complete puzzle. The simplest example of this is two islands showing '1' aligned with each other; unless they are the only two islands in the puzzle, they cannot be connected by a bridge, as that would complete a network that cannot be added to, and would therefore force those two islands to be unreachable by any others. Any bridge that would completely isolate a group of islands from another group would not be permitted, as one would then have two groups of islands that could not connect. This deduction, however, is not very commonly seen in Hashiwokakero puzzles. Determining whether a Hashiwokakero puzzle has a solution is NP-complete, by a reduction from finding Hamiltonian cycles in integer-coordinate unit distance graphs. There is a solution using integer linear programming in the MathProg examples included in GLPK. A library of puzzles counting up to 400 islands as well as integer linear programming results are also reported.
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Hashi Puzzle与Hashi:Linkdoku Bridges Puzzle排名比较

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Hashi Puzzle 对比 Hashi:Linkdoku Bridges Puzzle 的排名,按国家/地区比较

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Hashi Puzzle VS.
Hashi:Linkdoku Bridges Puzzle

十二月 31, 2024