Gipsy King 对比 Greenland board game 的使用情况和统计数据

Based on the game “Gipsy King” from Cwali. You are a caravan leader, trying to be the gipsy king by placing the caravan in the free lands near the wonderful lakes. After all the lands are filled with caravans, players will score points. Points are scored for controlling lakes with gold coins and connected caravans groups. After first round of filling the map, a second round is executed (with some minor changes). The player with the most points after these two rounds, is the winner and is crowned as the Gipsy King. Can you be that player?
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The four players in Greenland represent the Tunit (Player Green), Norse (Player Red), Sea Sámi (Player Blue), and Thule (Player Yellow) tribes inhabiting Greenland from the 11th to the 15th centuries. Play solo against AI, with others locally or against other players online. Also includes a introductory tutorial to the game which will make it easier to learn Greenland. Useful both for playing the app and for when you want to play the physical version of the game. As a tribe, you attempt to secure food, resources, and technology to increase the size of your tribe and support children, elders, and livestock while also wiping out competing species or gathering resources to collect victory points. You must work around the weather and the extinction of natural resources as well as negotiate deals to protect your wives while you decide between monotheism or polytheism. In this tableau-building game, you'll send your population out to hunt native species of Greenland and even explore the North American coast lands — but some might not come back. (Historically, the climate turned frigid and all but the Thule (Inuit) died out.) In the game, play takes place over six phases; all players complete each phase in turn order, then the next phase starts. Each turn is one generation. The game ends after 10 turns. Each turn you: Resolve events: Examples include elder deaths, animal migrations, feuds, or global cooling. If a trade ship arrives, an auction is held for its wares. Assign hunters: Hunters are assigned to hunting grounds, resource gathering, colonizing the New World, raiding other tribes for wives or animals, or promotion to an elder. Negotiate: Players can bribe others to peacefully withdraw hunters, including marrying them to their daughters. Players with a War Chief Elder can use hunters to attack others on the same card. The New World turns hostile if there are too many colonists. Resolve hunting: Each hunter provide a die-roll modified by technologies and marriage advantages. Success can result in gaining new hunters, resources, hand cards, wives, and/or technologies. Beware, as some animals can be confused by the prey-predator relationship and your hunters might not return. Some successes let your take cards from the central play area into your hand if within hand limit. Maintain livestock: Pay to keep the animals you've already domesticated. Take elder actions: Examples include invention, domestication, proselytization, and witch-burning. If you have no elders, you can convert to monotheism. Depending on each player's ending theistic worldview, he has a variable scoring based on successful hunts (polytheism) or resource gathering (monotheism). Most points in the end wins.
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Gipsy King与Greenland board game排名比较

对比 Gipsy King 与 Greenland board game 在过去 28 天内的排名趋势

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Gipsy King 对比 Greenland board game 的排名,按国家/地区比较

对比 Gipsy King 与 Greenland board game 在过去 28 天内的排名趋势

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Gipsy King VS.
Greenland board game

十二月 26, 2024