Powder Evolution 对比 Triennale Game Collection 的使用情况和统计数据

- Easy to play in the sandbox - More than 30 powder particles to choose from, water, fire, oil, even men and women... to draw or create anything you want. - Different modes of play - In the free mode, you can match various particles as you like; in the story mode, you can also explore different stories. - Unique particle effects - Possible chemical reactions between different particles are waiting for you to explore.
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  • 游戏

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The Triennale Milano Game Collection is a virtual exhibition of video games created for the 21st International Exhibition of Triennale Milano by five of the world’s most renowned independent game designers, showcasing these artists’ experimental approach to interactivity. The five featured artists are: Mario von Rickenbach & Christian Etter (Dreii, Plug & Play), Tale of Tales (Luxuria Superbia), Cardboard Computer (Kentucky Route Zero), Pol Clarissou (Orchids to Dusk), and Everest Pipkin (Mirror Lake). Each week for five weeks a new game was made available in the collection. These games are self-contained takes at interactive narrative, puzzles, and exploration. The Collection is curated by Italian game designer Pietro Righi Riva and the virtual space in which the exhibition takes place is produced by Italian game studio Santa Ragione, makers of the “Best of 2014” AppStore hit FOTONICA. [Week 1] Il Filo Conduttore by Mario von Rickenbach & Christian Etter (Switzerland), is a small story about about a cord, which hangs down from the top, overlooking a handful of delicately arranged objects. [Week 2] LOCK by Auriea Harvey & Michaël Samyn (Tale of Tales, Belgium) is a small exploration of the universe, as previously imagined: based on cosmologies which place the Earth, and thus humans, at the center of the universe, Loci Omnes Caelesistis Kyries shifts between a simple diagram and a fascinating machine. [Week 3] Neighbor by Jake Elliott, Tamas Kemenczy & Ben Babbitt (Cardboard Computer, USA) is the story of a wordless friendship that evolves over time, set in a small underground domicile and the patch of desert above it. [Week 4] A Glass Room by Pol Clarissou (France) showcases pictures and animated sequences from Pol Clarissou’s own life. The flickering photographs projected on virtual walls create a narrative that evolves as the player manipulates the device. [Week 5] The Worm Room by Everest Pipkin (USA) is a first-person exploration game which exists as a series of endless glass greenhouses that the player may wander through for the same reasons one visits a physical botanical garden; to walk, to take in beauty, to learn. ** Triennale Game Collection is designed for iPhone 6 and above. It is NOT compatible with iPad2, iPhone 4s, iPod touch 5th generation, iPad 3rd generation, or the iPad mini 1st generation
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  • 免费
  • 游戏

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Powder Evolution与Triennale Game Collection排名比较

对比 Powder Evolution 与 Triennale Game Collection 在过去 28 天内的排名趋势

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Powder Evolution 对比 Triennale Game Collection 的排名,按国家/地区比较

对比 Powder Evolution 与 Triennale Game Collection 在过去 28 天内的排名趋势

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Powder Evolution VS.
Triennale Game Collection

一月 6, 2025