GSDSP Quantum Delay 與 Magma : sound as matter 使用情況與統計

Delay: Dive into the heart of time manipulation using either the retro Tape mode or the modern super-clean Fade mode. Seamlessly toggle between BPM synchronization, even 5-tuplets, or use any time in ms. Use the Fine control for pushing / dragging micro-timings or modulate your delay lines like never before. Filter: Nested within the feedback path, switchable lowpass, highpass, and bandpass filters empower you to beautifully sculpt your echos. Easily add modulation for unique dynamic movement and depth. Feedback: Define the intensity in conventional percent or our modern dB/s approach. Use crossfeed for classic ping pong delay style effects. Increase the intensity by using the over-feedback mode to build up your echos beyond infinity. Each section can be toggled between stereo and dual mono for even more interesting stereo effects and control. Inject a burst of unpredictability using our parameter randomisation. And if that's not enough use our next-level modulation system to modulate pretty much everything using LFOs & Random Generators (also in 2D!), Envelope Followers, Macros and even dynamic chaotic systems. Quantum Delay is an AUv3 audio effect plugin compatible with Logic Pro, AUM, Cubasis, GarageBand and many more. A Desktop version is also available for Windows and macOS (VST3 / AU / AAX). More information here: https://gs-dsp.com/products
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Magma is an audio processor that grabs incoming audio and twists its presence throughout time, blends it with its past self, unravels its most recondite shades and controls its weight in space, creating everything in between dark drones, shimmery textures and weird percussive timbres. At the very crossroad between a micro-looper, a granular engine, a sustainer, and a sound warmer, Magma can squash your sounds with reverb-like, big shaking auras, or sprinkle air and make your lines ethereal. Simply load Magma on your track and give your sounds a new identity. Magma is a sound processor with its very own character. Magic when paired with acoustic sounds, it can transfigure all kind of sources in unexpected ways: it will react differently, according to the input you feed it with. It can either magnify or disintegrate. Magma can be molten lead, screaming metal, frozen wind. You will handle Magma with care, paying attention on how each parameter acts, according to different contexts. Magma will carry your sound around unexplored territories. HOW IT WORKS Magma continuously records the incoming signal in a short buffer, it then plays back the content by blending different moments in time, creating a texture. User can set the density and the persistence of the texture, that can sound as a reverb, an infinite sustain, or a sort of spectral shadow. Several parameters let user sculpt the texture: an EQ section, a Temperature knob (a specifically designed distortion adds a noise-based amplitude modulation on higher values), and a Mid/Side knob to handle its weight in space. GO RAW OR KEEP IT SMOOTH /// The RAW switch disables an envelope follower applied to the input by default. Set it ON for a sharpen sound, or OFF for a smooth texture. MEMORIES AND FROZEN TIME /// Choose how much persitent memories should be, and let Magma blend past with present; enable the freeze toggle for an organic infinite sustain. SPEED /// Set the playback speed of memories to harmonize the present with perfect and odd intervals. SCULPT /// Use the intuitive EQ section to boost/cut hi and low frequencies and get the perfect timbre for your texture. WEIGHT /// We included a classic Mid/Side operator; you’ll love how it can sculpt the texture, giving weight or adding air to it! IN-GUI INFOS /// Enable Infos toggle to get all parameters details always in sight; just hover on a parameter. 2 FLAVOURS /// Dark and light skin. *** Please note: Magma is an Audio Unit extension (AUv3) – it only works in an AUv3 host app like AUM, Drambo, Cubasis, etc... ***
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GSDSP Quantum Delay VS.
Magma : sound as matter

12月 17, 2024