Erasmus+ motivation system 與 Individual practice Innovamat 使用情況與統計

Maximus is a motivational system for schools and educational organizations aimed at motivating students. Its goal is to create an ideal environment for education thanks to various modern elements such as gamification. The proposal of the project "Maximizing learners’ motivation, engagement and learning through a gamification" (MAXIMUS) is aimed at the design, development and testing of a digital, customizable, and interactive motivational system that will enable students to engage in learning, self-development and at the same time mastery of critical/deep thinking and creative expressions. The system will include game elements that inspire game reactions and student engagement. MAXIMUS gathers seven regular partners and one associate partner (Mikroregión 11+) from four different EU countries: Slovakia, Spain, Greece, and Portugal. The project consortium consists of a carefully selected mix of non-profit organisations, two private schools, one public school, an initial VET provider and a university. Objectives: The main goals of the project are related to maximizing student motivation, engagement and learning through a gamified environment. In our project, we focus on the design, development and testing of a digital, flexible and interactive motivational system in the form of a digital platform for collaboration, complete with a mobile application and electronic instructions for using the system for teachers and students. Specific goals are also planned: • increase the motivation and active involvement of the student and simultaneously increase critical • Allows students to monitor their own progress and reward their success • Create an open and accessible environment for the school community • Help teachers / students / set and meet SMART (achievable) goals in the course • Provide teachers with useful tools to motivate and engage students • Allow teachers to monitor student progress in various areas. Partners: (SK) Cluster of regional development - professional training provider (ES) CENTRO SUPERIOR DE FORMACION EUROPA SUR (GR) IeD - Institute for Business Development - organization in the field of business education (SK) BESST - Private elementary school (ES) Colegio Los Peñascales (PT) MAIEUTICA COOPERATIVA DE ENSINO SUPERIOR (GR) 5th High School of Agrinio This project is co-funded by the Erasmus+ Programme of the European Union
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Download the Personalized Practice for Math class, part of the Innovamat curriculum! Designed for students aged 3 to 16, they will practice math in an adaptive and personalized way. More than 20,000 teachers and 470,000 students in over 2,000 schools worldwide already use it. - Motivated by their progress, students are guided by connecting classroom competency-based learning with interactive activities. - Students consolidate and automate class content through activities tailored to their level, receiving specific help when needed. - Thanks to highly detailed reports, teachers can monitor individual and group performance, identifying areas where improvement is needed and propose specific activities. Practice is essential for developing arithmetic fluency, a fundamental skill in mathematics. Through activities, students will improve efficiency and flexibility in calculations until they automate and memorize the processes. To ensure comprehensive and balanced learning, other areas such as measurement, space and shape, statistics, and relationships and change are also addressed. As students progress, algebra and geometry are introduced.
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Erasmus+ motivation system與 Individual practice Innovamat 比較排名

比較過去 28 天的 Erasmus+ motivation system 排名趨勢與 Individual practice Innovamat

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比較過去 28 天的 Erasmus+ motivation system 排名趨勢與 Individual practice Innovamat

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Erasmus+ motivation system VS.
Individual practice Innovamat

1月 6, 2025