Comprehension Builder: 與 Is that Silly? 使用情況與統計
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The “Comprehension Builder” app builds skills in passage comprehension, working memory and answering multiple choice questions about a text.
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When using “Comprehension Builder”, your learner will first read a passage. The learner must then hold the information in memory in order to answer a multiple choice question.
To build sustained attention and working memory, early levels contain 2-sentence texts with limited word count. As comprehension is demonstrated and memory increases, the texts increase in length and difficulty.
“Comprehension Builder” contains 200+ fiction and non-fiction texts on a variety of topics.
This app is perfect for learners who:
- when reading or listening, information seems to ‘go in one ear and out the other.’
- have trouble responding to questions about a text unless they can refer back to the text.
- can understand each sentence, but don’t seem to put them together to make meaning from the text as a whole.
Additional Features:
- Incremental learning. New levels are unlocked only when your child demonstrates mastery.
- Fun and engaging Reward Center to increase motivation.
- Contains over 600 questions, with content designed by professional teachers and researchers.
Our apps are designed for and tested by typical and special needs children. Testers include children with Autism and other special needs. Our apps work for them! Our apps are also suitable for adults dealing with aphasia or learning English as a Second Language.
To evaluate the app, download the free version, which has 2 free levels. The remaining levels accessed with an in-app purchase.
If you prefer no in-app purchases, download the School Edition (SE) version of this app, which includes all levels and up to 10 users.
We take customer service very seriously! If you ever have a problem or find that we've missed something, contact us at our website and we will do our best to fix the problem.
www.HappyFrogApps.com
Our apps are safe for kids. We collect NO private information in our app. None! Our apps do not allow unrestricted web or social media access. We conform to the Children's Online Privacy Protection Act.
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Is That Silly is a fun way to teach children of various ages to pay attention to detail and expand their language skills. Designed with over 120 pictures created specifically to attract children’s attention, Is That Silly helps develop both receptive and expressive language as well as encouraging visual and auditory attention. The high-quality images in Is that Silly come in pairs, one silly and one “not silly” and are presented randomly. Each non-silly picture represents an every-day or true-life situation. The matching picture will vary by a silly change in wording.
How to play
With each turn, a narrator describes what is happening in the picture (e.g., “He is wearing his shoes on his hands.”). The student then selects the “silly” or “not silly” image. If the correct image is tapped, the child is congratulated. If the “silly” image is tapped correctly, the app automatically moves forward to the expressive feature and the child is asked what makes the picture silly. The adult working with the child then makes the judgment on if the child’s answer was “correct,” “almost correct,” or “not correct.” The correct/incorrect responses are marked by tapping on one of three flowers placed discretely in each scene. A “next” arrow is present on every page so the scene can be skipped if necessary. A tally of correct responses is tucked discretely in the corner of each scene.
Customization
Is that Silly is customizable from both the opening screen and inside each scene. The adult can choose if there are verbal/written prompts and verbal rewards. In addition, if the student is not ready for the expressive component, the prompt to explain why a picture is silly can be turned off. At the end of the session, a report card is generated indicating how the student has done. This report card can be emailed, or printed from the app. Although the default is for the percent correct score to show in each scene, this can be turned off by the adult.
Purpose
The purpose for Is That Silly is to encourage language growth. Children with ADHD, Autism, language disorders, and various learning disorders often struggle to attend to details1. Is That Silly allows the parent, SLP, or teacher to teach the expressive and pragmatic language skills many of these children are lacking. When the adult continues asking questions about the picture, the student is encouraged to expand language skills2. Because the app is fun and creative the students will be motivated to see what happens on the next picture.
Is That Silly has the following features
•High-quality images that will capture the attention of the student.
•Receptive language building by encouraging students to listen to the description.
•Expressive language building through answering “wh” questions and discussing the pictures.
•Visual/auditory discrimination forcing students to attend to both the visual and auditory cues.
•Data collection for each student.
•Compatible with Therapy Report Center for easy report writing and progress monitoring.
•Customizable to fit therapy needs
Sources:
1https://sites.google.com/a/pluk.org/pluk-notes-autism/characteristics-interventions-supports/communication-language
2Yoder, Davies, Bishop, Munson (1994) Effect of adult continuing wh-questions on conversational participation in children with developmental disabilities Journal of Speech and Hearing Research Vol 37, 193-204.
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Comprehension Builder:與 Is that Silly? 比較排名
比較過去 28 天的 Comprehension Builder: 排名趨勢與 Is that Silly?
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比較過去 28 天的 Comprehension Builder: 排名趨勢與 Is that Silly?
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Comprehension Builder: VS.
Is that Silly?
12月 15, 2024