ConversationBuilderTeen vs Social Quest Kullanım & İstatistikleri
Winner - Best Middle School App of 2012 - Best App Ever
Winner - 2012 Best Teaching App by TeachHub.com
Winner - 2012 4th Best Speech Therapy App by Let's Talk SLP
Winner - 2012 Best Social Skills App by Tech in Special Ed
Winner - 2012 Best Special Needs App by Teachers With Apps
Finalist - 2012 Best Special Needs App by SmartAppsForKids
ConversationBuilderTeen is a teen version of the popular and award winning ConversationBuilder virtual conversation simulator. It is designed to help teenaged children learn how to have multi-exchange conversations with their peers in a variety of social settings. The auditory pattern of conversation is presented in a visual format to help students recognize and master the flow of conversation.
Students learn when it is appropriate to introduce themselves, ask questions, make observations and change the subject of the conversation. They will also learn how to recognize sarcasm and how to respond when someone is bullying them or someone around them.
The student will be asked to initiate conversation, respond to conversations initiated by others or participate in group conversations. Students will be guided through conversations and allowed to record and save their conversations for later playback and study. Conversations are grouped into eight themes. The themes are school, relationship, sports, entertainment, bullying, sarcasm, clothes, and summer.
Being able to converse with peers is the cornerstone of developing relationships, and ConversationBuilderTeen™ promotes development of this skill in a fun and engaging way.
Features
- Over 300 conversations
- 8 conversation themes - School, Relationship, Sports, Entertainment, Bullying, Sarcasm, Clothes, and Summer
- Visual interface to learn the pattern of conversation
- Students record their half of the conversation
- Group and one-on-one conversation settings
- Student may import photos into the group conversations
- Student can initiate or respond to conversations
- Student recordings are interlaced with pre-recorded audio to create complete conversations
- Real time history allows student to replay every segment of a conversation
- Conversations may be archived and emailed
- Parental controls to lock out some conversations
LANGUAGES
- English
REQUIREMENTS
- Compatible with iPad
- Requires 5.1 software update
ConversationBuilderTeen is part of "The Builder Series" of award winning education apps. Mobile Education Store has won over 40 app awards and has been named educational developer of the year in 2011 and 2012.
Mobile Education Tools is a member of Moms with Apps, a collaborative group of family-friendly developers seeking to promote quality apps for kids and families.
Recommended Ages: 10-17
Categories: Special Needs
- Apple App Store
- Ücretliler
- Eğitim
Mağaza Sıralaması
- -
** Best Educational App by Teacher with Apps **
Social Quest is an application developed by author and Speech-Language Pathologist (SLP) Rosie Simms to improve pragmatic language comprehension and expression in a variety of social situations for older elementary, middle school, and high school-aged populations. Social Quest uses real life situations and contextual images to present the professional, parent and student with ‘’jumping off’ points for discussing the “why” and “how” of social language usage. The app utilizes a problem-solving quest theme in which students navigate various locations and earn “rewards” linked to social competencies.
Social Quest incorporates narratives about real-world situations in the home, school and community along with questions designed to increase positive social communication. The app is based on story-based intervention, a technique found to be effective for children with autism as documented in the National Autism Center’s Evidence-Based Practice and Autism in the Schools (2011)*. Questions about what to say, do, and infer in a wide variety of situations will target skills such as perspective-taking, conversational maintenance and transitions, gauging other people’s reactions, taking turns, problem solving, understanding humor, greetings, and scripts for social contexts. Situations and questions also address development of self-talk for social situations, a strategy that can reduce anxiety and improve communication skills (Sze & Wood, 2007)
Students earn visual “rewards” to reinforce their progress throughout the app, and these are based on key social competencies for upper elementary-high school students (Bedrosian, 1985, Larson & McKinley, 2003, Landa, 1992, Smith-Myles, 2004). For example, the “Hall of Rewards” will eventually be filled with virtual tokens such as a Steed, to “help you be motivated and get going,” and a Book of Spells, “to help you make plans and complete tasks.” Earned rewards can be reviewed at any time and can be used outside the context of the app to discuss and promote use of skills.
Social Quest can be used to:
-Help students identify a correct and incorrect response to a social situation.
-Give students the opportunity to give more than one answer in a given social situation, reflecting the flexibility of social scripts.
-Choose to respond to questions from differing locations: Home (kitchen, bedroom, living room, bathroom, garage/yard); School (classroom, auditorium/library, cafeteria, hallway/office, yard/gymnasium; Community (grocery store, mall, restaurant, neighborhood, movies, doctor/dentist office).
-Stimulate individual or group discussion of occurrances and narratives related to students’ own life or similar contexts, which in turn allows them to practice social skills and language.
Social Quest has the following Features:
-Receptive Activity in which students identify correct answers to a social question (presented with text, audio, and accompanying image).
-Ability to customize Receptive Activity to require student to provide one or two correct answers to modify level of difficulty.
-Selection of specific locations and corresponding social contexts to work on.
-Expressive Activity in which students respond to open-ended questions corresponding to those asked in Receptive Activity. Expressive questions are worded more broadly to promote generalization of skills.
-More than 800 questions across Receptive and Expressive Activities.
-Hall of Rewards provides virtual reinforcement of progress and context for further discussion of skills.
-Data and report card kept on each student, report can be printed or emailed to parent or self for record-keeping.
-Ability to add student photo or avatar to represent each player in the game.
*See app description on www.smartyearsapps.com for full titles of references.
- Apple App Store
- Ücretliler
- Eğitim
Mağaza Sıralaması
- -
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ConversationBuilderTeen VS.
Social Quest
Aralık 17, 2024