Algo-Rhythm vs Brume Uso e estatísticas

In a world swimming in data, you can never get a leg up too soon! That’s why The Center for RISC, co-organizer of DS4E, in collaboration with Enable Education, have made a data science music extravaganza. Algo-rhythm encourages kids to examine the data behind the songs they know and love, and gives them the opportunity to create playlists, explore how songs are made, and dance to the beat. Parents can play the game alongside their children, learning about both the music of today and how data has helped make it. Teachers can implement Algo-rhythm within their lesson plans to help students understand foundational data science concepts. The game is free, fun, engaging and wonderfully made. So, come on! Let’s dance to the data!
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Welcome to the poetic world of Brume, an inclusive learning game. In 18 mini-games of six different types, your child will be able to train key cognitive skills for writing. The skills involved in Brume include rhythm, fine motor skills, and visual-spatial planning in this fun and magical game. In the first type of game, your child will be invited to follow the rhythm played by a character, by tapping the screen in rhythm with the character. This game involves listening and cannot be played without sound. In the second type of game, your child will also be asked to listen to a rhythm played by a character. The sound will stop, and your child will then have to repeat what he or she has heard, as closely as possible. Rhythm skills have been previously correlated with better writing skills, according to research conducted by the University of Poitiers (France). The third type of game is a game of hide-and-seek. Your child will have to follow the movement of an element that will then become invisible, while continuing to move for a few seconds. When the item has completely disappeared, your child will be asked to touch the screen where he/she thinks the item is. The fourth type of game involves throwing an object, such as a slingshot, and figuring out the trajectory so that the object reaches its goal. Both of these games are about practicing your child's visual-spatial planning skills, a skill again linked to better handwriting. The fifth type of game is a tracing game that requires your child to follow more or less complex and precise paths, depending on his or her ability to complete them. The sixth type is also a fine motor game that involves grasping something in the middle of something else, such as a leaf between feathers, with a pinching motion of the thumb and index finger. Then, it involves moving the item that has been grasped away so that it is no longer disturbing, much like removing a thorn. In the same way, fine motor skills and handwriting skills are correlated. Brume was co-designed with the CerCA laboratory of the University of Poitiers and the CEDRIC laboratory of the CNAM, the CNAM-Enjmin in the framework of the eFRAN / PIA program, and with the support of the CCAH, the CNC, the Caisse des Dépôts, and the Nouvelle-Aquitaine region. Brume is also a Handitech award winner and a 2021 MIT Solve finalist.
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Algo-Rhythm VS.
Brume

9ezembro d, 2024