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- Quanta 2 Vs. Magma : sound as matter
Quanta 2 vs Magma : sound as matter Uso e estatísticas
Quanta 2 is a complete reworking and major upgrade to our fan-favorite Quanta granular synthesizer. With both AUv3 and standalone versions, Quanta 2 will work wherever you need it to. Two virtual analog oscillators and a grain engine create beautiful and stunning soundscapes; the pair of state-variable filters season this sonic stew, and a chorus, delay, and reverb round out the tableau. Full MPE capabilities, tuning table loading, arbitrary modulating assignments, and a massive payload of factory presets, many created by well-known ambient and experimental artists, make Quanta 2 the perfect tool for mobile music creation!
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Magma is an audio processor that grabs incoming audio and twists its presence throughout time, blends it with its past self, unravels its most recondite shades and controls its weight in space, creating everything in between dark drones, shimmery textures and weird percussive timbres.
At the very crossroad between a micro-looper, a granular engine, a sustainer, and a sound warmer, Magma can squash your sounds with reverb-like, big shaking auras, or sprinkle air and make your lines ethereal.
Simply load Magma on your track and give your sounds a new identity.
Magma is a sound processor with its very own character. Magic when paired with acoustic sounds, it can transfigure all kind of sources in unexpected ways: it will react differently, according to the input you feed it with. It can either magnify or disintegrate.
Magma can be molten lead, screaming metal, frozen wind.
You will handle Magma with care, paying attention on how each parameter acts, according to different contexts. Magma will carry your sound around unexplored territories.
HOW IT WORKS
Magma continuously records the incoming signal in a short buffer, it then plays back the content by blending different moments in time, creating a texture.
User can set the density and the persistence of the texture, that can sound as a reverb, an infinite sustain, or a sort of spectral shadow.
Several parameters let user sculpt the texture: an EQ section, a Temperature knob (a specifically designed distortion adds a noise-based amplitude modulation on higher values), and a Mid/Side knob to handle its weight in space.
GO RAW OR KEEP IT SMOOTH /// The RAW switch disables an envelope follower applied to the input by default. Set it ON for a sharpen sound, or OFF for a smooth texture.
MEMORIES AND FROZEN TIME /// Choose how much persitent memories should be, and let Magma blend past with present; enable the freeze toggle for an organic infinite sustain.
SPEED /// Set the playback speed of memories to harmonize the present with perfect and odd intervals.
SCULPT /// Use the intuitive EQ section to boost/cut hi and low frequencies and get the perfect timbre for your texture.
WEIGHT /// We included a classic Mid/Side operator; you’ll love how it can sculpt the texture, giving weight or adding air to it!
IN-GUI INFOS /// Enable Infos toggle to get all parameters details always in sight; just hover on a parameter.
2 FLAVOURS /// Dark and light skin.
*** Please note: Magma is an Audio Unit extension (AUv3) – it only works in an AUv3 host app like AUM, Drambo, Cubasis, etc... ***
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Quanta 2 VS.
Magma : sound as matter
13ezembro d, 2024