Ridgewalk vs Magma : sound as matter Uso e estatísticas

Ridgewalk is a standalone app and AUv3 plug-in. Ridgewalk lets you explore sound in unique ways not possible before. Meander between microscopic moments in a sample to create an infinite soundscape, or stretch or compress audio in realtime, all while recording and reacting to new input instantly. Ridgewalk is both a looper and a granular engine. Output is generated by a set of independent microloopers that traverse a single buffer of audio. The audio buffer can be freely recorded to, overdubbed over, and reverted to a previous version, and the microloopers will transition smoothly and instantly. With control over the microloopers’ size, behavior, and movement throughout the buffer over time, you’re free to reimagine and reinterpret audio like never before - all in realtime. Ridgewalk is designed as a modular tool for flexible usage. It is equally comfortable at the heart of your composition, collaborating with you as you perform, or as a finishing touch to provide a unique complementary atmosphere to deepen your mix. Ridgewalk is fully compatible with modulators such as Ableton CV or Bitwig LFOs to broaden horizons even further. Ridgewalk has the following controls available: Recording: Record via your choice of two unique techniques. Choose between automatic recording via input volume detection and a classic latching recording technique that can record infinitely. Buffers can be up to 60 seconds or 16 bars. Overdubbing: Freely overdub on top of existing audio with two methods. Choose between a traditional feedback dub or a unique sidechain dub which compresses existing audio against new input. Playback will smoothly transition to new recordings instantly. Layers: Each overdub creates a new layer, which you can then move between smoothly and revert to previous versions of audio. Full recall: All recorded audio will be saved and reloaded when reopening a project. Sample importing: Rather than record, Ridgewalk can import samples directly. Volume controls: Independent volume trim controls for dry and wet volume. Playback: Looper playback can be played and paused independently of input and recording. Playback will instantly reflect any changes to recorded audio. Hold time: Looper playback can be automatically paused after a defined time since starting. This allows Ridgewalk to act like a strange reverb or delay. Reverse: Playback can be reversed and audio can be recorded in reverse as well. Looper size: Loopers can span from microscopic fragments of the buffer to the full size, and can be synchronized with your BPM. Looper amount: Up to 7 microloopers are available, which move together in concert with one another. Drift: Looper size and positioning can be randomly and independently desynchronized to add variations and unpredictability. Blur: A one-stop-shop for increasing ambience: this controls looper crossfading as well as introduces reverb. Repitch: Playback can be repitched from ±2 octaves. Random movement (Wander): Looper positioning can be set to randomly wander the sample over time via Brownian motion. Sequential movement: Looper position can move linearly through a sample over a time defined in seconds or synchronized to your BPM. Manual looper positioning: Loopers can be positioned manually via tap or click, turning Ridgewalk into a performative instrument. Instant playback: Ridgewalk can start playing back from recorded audio as soon as it is able, turning its granular looping algorithm into a live effect. Transport syncing: Ridgewalk can be synced with your DAW’s transport to automatically start/stop playback or recording.
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Magma is an audio processor that grabs incoming audio and twists its presence throughout time, blends it with its past self, unravels its most recondite shades and controls its weight in space, creating everything in between dark drones, shimmery textures and weird percussive timbres. At the very crossroad between a micro-looper, a granular engine, a sustainer, and a sound warmer, Magma can squash your sounds with reverb-like, big shaking auras, or sprinkle air and make your lines ethereal. Simply load Magma on your track and give your sounds a new identity. Magma is a sound processor with its very own character. Magic when paired with acoustic sounds, it can transfigure all kind of sources in unexpected ways: it will react differently, according to the input you feed it with. It can either magnify or disintegrate. Magma can be molten lead, screaming metal, frozen wind. You will handle Magma with care, paying attention on how each parameter acts, according to different contexts. Magma will carry your sound around unexplored territories. HOW IT WORKS Magma continuously records the incoming signal in a short buffer, it then plays back the content by blending different moments in time, creating a texture. User can set the density and the persistence of the texture, that can sound as a reverb, an infinite sustain, or a sort of spectral shadow. Several parameters let user sculpt the texture: an EQ section, a Temperature knob (a specifically designed distortion adds a noise-based amplitude modulation on higher values), and a Mid/Side knob to handle its weight in space. GO RAW OR KEEP IT SMOOTH /// The RAW switch disables an envelope follower applied to the input by default. Set it ON for a sharpen sound, or OFF for a smooth texture. MEMORIES AND FROZEN TIME /// Choose how much persitent memories should be, and let Magma blend past with present; enable the freeze toggle for an organic infinite sustain. SPEED /// Set the playback speed of memories to harmonize the present with perfect and odd intervals. SCULPT /// Use the intuitive EQ section to boost/cut hi and low frequencies and get the perfect timbre for your texture. WEIGHT /// We included a classic Mid/Side operator; you’ll love how it can sculpt the texture, giving weight or adding air to it! IN-GUI INFOS /// Enable Infos toggle to get all parameters details always in sight; just hover on a parameter. 2 FLAVOURS /// Dark and light skin. *** Please note: Magma is an Audio Unit extension (AUv3) – it only works in an AUv3 host app like AUM, Drambo, Cubasis, etc... ***
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Ridgewalk VS.
Magma : sound as matter

15ezembro d, 2024