Uniform - 3D Editor vs Valence 3D Usage & Stats

* Uniform works best with Apple Pencil. Some features may not be accessible when using touch only input. * Uniform is optimized for the latest iPad devices. Some optimizations may not be available for 2018 or earlier iPad models. Uniform is a multi purpose, art focused data editor. With Uniform you can use the exact same toolkit for creating high poly sculpts, low poly models with textures, normal maps, PBR painting and layering, 2D images and final renders. No modes, no different tools and settings for different object types. Uniform allows you to use the exact same paint brush to paint on a high poly mesh or on a pixel art image. Main features: * Modular, highly customizable tool system that covers a wide range of operations, such as: High poly sculpting and color/PBR painting, including deformers, filters, alpha stamps and VDMs. Texture painting and normal map sculpting. Create high resolution details in low poly objects without baking a high poly mesh. Per pixel/vertex painting for precision pixel art painting and low poly models with visible pixel grids and nearest texture filtering. Direct mesh topology manipulation for poly to poly modeling and retopology, including CozyBlanket pencil tool. Seam based UV unwrapping, voxel remesh and subdivision based sculpting. Region segmentation for partial visibility management and controlling areas of influence. Object creation, mesh primitives and volume-based sketching. Real time non destructive geometry evaluators like OpenSubdiv or Shell. * Layer stack compositor: Uniform supports layers for both displacement and color in all object types (meshes, textures and images). Uniform layer compositor supports procedural layers such as color fills, color corrections and PBR material fills. Layers can have its influence controlled by user editable masks. * Great performance thanks to GPU accelerated tools and layer stack compositor. Uniform takes full advantage of the iPad unified memory architecture and GPU compute capabilities. Use surface filters or brushes that fully cover a model with several millions of polygons without any lag or stuttering. * Multi-scene workspace. Uniform supports working on multiple scenes at the same time within the same file. These scenes can be rendered in multiple views using various viewports or instanced inside other scenes for compositing more complex models. * Multi object editing: Uniform supports editing multiple objects at the same time, even when they are from different types. You can paint across a model composed of high meshes, meshes with textures and images with a single stroke. * Real time renderer with supports for PBR materials and NPR blending, point lights, HDRs and automatic tool overlays. * Dynamic surface views to visualize models the best way possible depending on the task. Surface views can be customized with a built-in editor. * Advanced tool management features: Uniform tool grid allows quick access to a large number of tools by using keyboard shortcuts or Apple Pencil gestures. Uniform supports loading custom tools from user defined repositories and performing global search over all available tools. * Cycles render engine for high quality viewport previews and final render output.
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Valence 3D is a new powerful, beautiful & easy-to-use 3D modeling & design tool built from the ground up for iPad & iPhone. No matter whether you're learning 3D modeling for the first time or a professional working in design, construction, gaming, web dev, digital fabrication, architecture, or spatial computing, Valence 3D has what you need to get started! CREATE, IMPORT, EDIT & EXPORT 3D MODELS • 15 primitive shapes are built-in & ready to help you start modeling: plane, box, sphere, squircle, rounded box, arc, circle, cylinder, tube, cone, capsule, torus, icosphere, helix & voronoi • Import existing models and reference images • Import a lidar scan or room plan directing in modeling mode • Compatible import & export formats: OBJ, STL, USD, USDZ • Move, Rotate, & Scale gizmos make it easy to transform nodes, faces, edges & vertices • Powerful modeling gizmos for extruding, insetting, beveling, poking, creasing & cutting • Multiple selection & automatic loop selection help accelerate your modeling • Tap on one of the gizmo handles to bring up an input field for precise transformations & mesh operations • While using a gizmo, touch down with a second finger to turn on snapping • Selection operations: grow, shrink, select shell & deselect • Mesh operations: duplicate, instance, center pivot, apply transform & subdivide • Face operations: separate, combine, bridge, extract, poke, collapse, delete, dissolve, harden & soften • Edge operations: extrude, insert vertex, collapse, dissolve, bridge, harden & soften • Vertex operations: insert edge, dissolve, delete & merge • Non-destructive & configurable mesh modifiers: mirror & subdivision • Apply complex transformations using different gizmo pivot points & orientations EASILY NAVIGATE & STAY IN FLOW WHILE DESIGNING • Carefully crafted & fully optimized for iPhone & iPad • Designed to minimize cognitive overload by only showing tools & commands that are contextually relevant • Easily navigate to any part of your model by dragging and pinching: two finger pinch to zoom and roll, and one finger drag to rotate • Pop into the standard orthographic views by tapping one of the handles of the orientation gizmo • Use two & three finger tap gestures to undo & redo • Select components by dragging or using the rectangular selection mode • Your work is saved automatically every two minutes and everytime you go back to the gallery • Get an overview of your scene’s structure from the Outliner • Long press on a node in the Outliner to easily rename, duplicate, instance, delete, parent & reorder any object in your scene • Precisely adjust any node’s position, rotation & scale with the Inspector • Adjust material properties, display & modifier options with the Inspector STAY ORGANIZED ACROSS ALL YOUR DEVICES • Preview, share, duplicate, delete & rename your models from the gallery • iCloud syncing keeps all your models up to date, private & accessible across all your devices PREVIEW, MEASURE, & RENDER YOUR CREATIONS • 5 powerful rendering modes: Modeling, Physically Based, X-Ray, Wireframe & Path Traced • Export renders in any aspect ratio & scale • Preview your model in AR in two taps • Export your scene as a USDZ & be confident it’ll look consistent on all Apple devices • Tweak your model’s material & see changes in real-time • Tweak-able scene settings: camera field of view, background type, blurriness, intensity & rotation • Get model measurements in one click • Add persistent dimensions between any two surfaces in your scene PURCHASE & COMPATIBILITY • One time purchase unlocks both iPhone & iPad versions • Apple Pencil supported on select iPads • 120 FPS supported on devices with ProMotion displays • Path Tracing is supported on iPads with M series chips & iPhones with A15 Bionic & later • Lidar Scan & Room Plan is supported on devices with a lidar sensor
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Uniform - 3D Editor versus Valence 3D comparação de classificação

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Uniform - 3D Editor VS.
Valence 3D

novembro 26, 2024