Uniform - 3D Editor vs DGArt Usage & Stats

* Uniform works best with Apple Pencil. Some features may not be accessible when using touch only input. * Uniform is optimized for the latest iPad devices. Some optimizations may not be available for 2018 or earlier iPad models. Uniform is a multi purpose, art focused data editor. With Uniform you can use the exact same toolkit for creating high poly sculpts, low poly models with textures, normal maps, PBR painting and layering, 2D images and final renders. No modes, no different tools and settings for different object types. Uniform allows you to use the exact same paint brush to paint on a high poly mesh or on a pixel art image. Main features: * Modular, highly customizable tool system that covers a wide range of operations, such as: High poly sculpting and color/PBR painting, including deformers, filters, alpha stamps and VDMs. Texture painting and normal map sculpting. Create high resolution details in low poly objects without baking a high poly mesh. Per pixel/vertex painting for precision pixel art painting and low poly models with visible pixel grids and nearest texture filtering. Direct mesh topology manipulation for poly to poly modeling and retopology, including CozyBlanket pencil tool. Seam based UV unwrapping, voxel remesh and subdivision based sculpting. Region segmentation for partial visibility management and controlling areas of influence. Object creation, mesh primitives and volume-based sketching. Real time non destructive geometry evaluators like OpenSubdiv or Shell. * Layer stack compositor: Uniform supports layers for both displacement and color in all object types (meshes, textures and images). Uniform layer compositor supports procedural layers such as color fills, color corrections and PBR material fills. Layers can have its influence controlled by user editable masks. * Great performance thanks to GPU accelerated tools and layer stack compositor. Uniform takes full advantage of the iPad unified memory architecture and GPU compute capabilities. Use surface filters or brushes that fully cover a model with several millions of polygons without any lag or stuttering. * Multi-scene workspace. Uniform supports working on multiple scenes at the same time within the same file. These scenes can be rendered in multiple views using various viewports or instanced inside other scenes for compositing more complex models. * Multi object editing: Uniform supports editing multiple objects at the same time, even when they are from different types. You can paint across a model composed of high meshes, meshes with textures and images with a single stroke. * Real time renderer with supports for PBR materials and NPR blending, point lights, HDRs and automatic tool overlays. * Dynamic surface views to visualize models the best way possible depending on the task. Surface views can be customized with a built-in editor. * Advanced tool management features: Uniform tool grid allows quick access to a large number of tools by using keyboard shortcuts or Apple Pencil gestures. Uniform supports loading custom tools from user defined repositories and performing global search over all available tools. * Cycles render engine for high quality viewport previews and final render output.
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DGArt is a 3D modeling and rendering tool for artists, game designers, and developers to create 3D assets and content from start to finish. It is affordable, comprehensive, and easy to learn. With DGArt on your iPad, you can easily construct 3D models and digital art. DGArt provides a variety of basic geometric primitives, including extra/custom polygons. It can be accessed through an edit mode, supporting extrusion, inset, knife cuts, and more. DGArt creates a .scn file. This is the format used to store the geometry, nodes, lights, and camera. This format can be used in the Playgrounds App for your apps or games. Please refer to SceneKit for more details. Main Features: • 3D Scene Editor • Polygon Modeller mode • Render Beautiful Images • Layer panel • Object property panel • Material property panel • Light property panel • Camera property panel • Global Environment property panel • Image library • Works great with Apple Pencil • Support for realistic physically-based rendering • Save scene into .scn [SceneKit] format • Export to .usdz/.obj format • Native app and small size DGArt is an application for creative minds who want to venture into the world of 3D art or games. 3D Scene Editor: • Select, move, rotate, and scale tools • Reset object to center or ground • Clone object • Array, Radial, Random and Points clone object • Add objects such as basic shapes, editable polygons, text, nodes, lights, cameras, and custom objects • Light types include Ambient [No Shadow], Area, Omni, Spot, and Directional • Add Perspective or Orthographic Camera Scene Navigation: • Standard pinch to zoom in or out • Standard two-finger pan • Top, Right, Front, and Perspective as default preview windows • Long press on the Top button will switch to the Bottom view, similar to how long press on the Right button will switch to the Left view • Long press on the Persp. button will switch to Ortho. view • Reset view button, Frame object button, and Frame all object button Layer Panel: • Hide/unhide object • Delete object • Parent/unparent object • Set/save custom object • Set active camera Property Panel: • Precisely set object properties such as position, rotation, scale, etc. • Set lighting parameters such as color, intensity, etc. • Set camera parameters such as focal length, field of view, depth of field, etc. Material Panel: • Set object material properties such as color, metalness, illumination, etc. • Set special effects such as normal, emission, and transparency • Set object double-sided, smooth and cull mode Global Environment Panel: • Set environment settings such as background color, lighting environment, fog, reflection, etc. Image Library: • Load external images to use as UV maps for geometry, reference, or environment settings Polygon Modeler Mode: • Selection: select, deselect, select all, deselect all, inverse select, draw select, rect draw select, expand, select loop [poly], select by material/element, select connected [poly] • Vertex tools: Move, Rotate, Scale, Drag, Extend, Snap Guide, Twist, Taper, Make Poly, Split Poly, Merge Point, Randomize, Precision Tool, Edge Crease • Poly tools: Move, Rotate, Scale, Extrude, Inset, Loop Cut, Smooth Shift, Knife, Poly Cap, Bridge Poly, SubD surface, Catmull-Clark SubD surface, Merge Poly, Flip, Make Pole, Rotate Face • Cut, Copy, Paste [copy and paste into another Object Node], Duplicate, Delete Poly • Mirror X, Y, Z • Array, Radial and Random clone object • Mirror options [select, deselect, move, drag] for Vertex only • Add primitive object • Add reference object • Snap option • Assign material to selected polygons Render Image: • Render Beautiful Images with RT:Render and save to Camera Roll For artists, game designers, and developers who travel, work as freelancers, or prefer to work on a tablet rather than a desktop, this mobile 3D app is a great alternative. Thanks for your support and visit nitrio.com for more info
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Uniform - 3D Editor VS.
DGArt

11月 26, 2024