ArmorPaint vs Uniform - 3D Editor Usage & Stats

Experimental! ArmorPaint is in active development. Please report any issues you may encounter. For the best experience Apple Pencil is recommended. Mouse, keyboard and Apple Pencil hover is supported. --- 3D Painting Software ArmorPaint is a software for PBR texture painting. Import your 3D models and start painting. Receive instant visual feedback in the viewport as you paint. Node Based Work fast with the convenience of nodes. Paint with fully procedural materials. Build fill layers with material nodes. Use brush nodes to create patterns and procedural brushes. GPU Accelerated ArmorPaint is designed from scratch to run completely on the GPU. This results in a smooth 4K painting experience on your iPad. Baking Bake texture maps for high-poly models instantly on your iPad device. Hardware accelerated ray-traced baking is available on supported iPads. (M1, M2 or newer, A13 or newer) Path-Traced Viewport Paint models in a viewport with true light simulation. Path-traced viewport rendering is available on supported iPads. (M1, M2 or newer, A13 or newer) Plugins Enhance any part of ArmorPaint with plugins. Integrate new node systems or build custom material nodes.
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* Uniform works best with Apple Pencil. Some features may not be accessible when using touch only input. * Uniform is optimized for the latest iPad devices. Some optimizations may not be available for 2018 or earlier iPad models. Uniform is a multi purpose, art focused data editor. With Uniform you can use the exact same toolkit for creating high poly sculpts, low poly models with textures, normal maps, PBR painting and layering, 2D images and final renders. No modes, no different tools and settings for different object types. Uniform allows you to use the exact same paint brush to paint on a high poly mesh or on a pixel art image. Main features: * Modular, highly customizable tool system that covers a wide range of operations, such as: High poly sculpting and color/PBR painting, including deformers, filters, alpha stamps and VDMs. Texture painting and normal map sculpting. Create high resolution details in low poly objects without baking a high poly mesh. Per pixel/vertex painting for precision pixel art painting and low poly models with visible pixel grids and nearest texture filtering. Direct mesh topology manipulation for poly to poly modeling and retopology, including CozyBlanket pencil tool. Seam based UV unwrapping, voxel remesh and subdivision based sculpting. Region segmentation for partial visibility management and controlling areas of influence. Object creation, mesh primitives and volume-based sketching. Real time non destructive geometry evaluators like OpenSubdiv or Shell. * Layer stack compositor: Uniform supports layers for both displacement and color in all object types (meshes, textures and images). Uniform layer compositor supports procedural layers such as color fills, color corrections and PBR material fills. Layers can have its influence controlled by user editable masks. * Great performance thanks to GPU accelerated tools and layer stack compositor. Uniform takes full advantage of the iPad unified memory architecture and GPU compute capabilities. Use surface filters or brushes that fully cover a model with several millions of polygons without any lag or stuttering. * Multi-scene workspace. Uniform supports working on multiple scenes at the same time within the same file. These scenes can be rendered in multiple views using various viewports or instanced inside other scenes for compositing more complex models. * Multi object editing: Uniform supports editing multiple objects at the same time, even when they are from different types. You can paint across a model composed of high meshes, meshes with textures and images with a single stroke. * Real time renderer with supports for PBR materials and NPR blending, point lights, HDRs and automatic tool overlays. * Dynamic surface views to visualize models the best way possible depending on the task. Surface views can be customized with a built-in editor. * Advanced tool management features: Uniform tool grid allows quick access to a large number of tools by using keyboard shortcuts or Apple Pencil gestures. Uniform supports loading custom tools from user defined repositories and performing global search over all available tools. * Cycles render engine for high quality viewport previews and final render output.
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ArmorPaint VS.
Uniform - 3D Editor

11月 28, 2024