Calm Harm – manage self-harm vs SuperBetter: Mental Health Usage & Stats

The urge to self-harm is like a wave. It feels the most powerful when you start wanting to do it. Join over 2 million users and learn to ride the wave with the free Calm Harm app by choosing activities from these categories: Comfort, Distract, Express Yourself, Release, and Random. There is also a breathing technique to help be mindful and stay in the moment, regulate difficult emotions and reduce tension. When you ride the wave, the urge to self-harm will fade. Calm Harm is an award-winning app developed for teenage mental health charity stem4 by Clinical Psychologist Dr. Nihara Krause, in collaboration with young people, using principles from the evidence-based Dialectical Behaviour Therapy (DBT). It is built to NHS standards and approved by ORCHA. Calm Harm provides some immediate techniques to help break the cycle of self-harm behaviours and explore underlying trigger factors; build a ‘safety net’ of helpful thoughts, behaviours and access to supportive people; and provides the opportunity to journal and self-reflect. It also provides signposts to help. The Calm Harm app is private, anonymous and safe. Please note that the Calm Harm app is not a substitute for the assessment and individualised treatment by a health/mental health professional. Please also note that if you forget both your passcode and security answer, these cannot be reset as we do not create user accounts. You will need to reinstall the app, losing any previous data. Calm Harm has been given a new look and updated to the latest technology. We’ve listened to users and enhanced the app’s functionality, adding the ability to make journal entries at any time and the option to select multiple reasons for your urge to self-harm after completing an activity. We’ve also updated and expanded the choice of activities based on user suggestions. What else is new? • Users can add activities to a ‘Favourites’ list. • The mascots are now enhanced by animations throughout the app. • Choose from a wider selection of colour schemes. • Easier access to immediate help via the breathe activity, both during onboarding and in the footer of the app itself. • We’ve removed the option to set a passcode to access the whole app and, instead, the self-monitoring section can now be passcode-protected or accessed via facial recognition / Touch ID. • Tours explaining key features of the app. What is staying the same? • The app is clinically-developed by a Consultant Clinical Psychologist in collaboration with young people. • Optional passcode-protection (though now only for the self-monitoring section). • Users choose 5-minute or 15-minute activities (from the same categories as before), counted down by a timer, that are based on the principles of a treatment technique called Dialectical Behaviour Therapy (DBT). • Users can still record experiences in the log section (now called My Records) and see information such as weekly average urge strength, most common urges, and most active time of day. • The app is completely free, with no in-app purchases required. • Users are shown signposts to further help. • Our commitment to data privacy and user anonymity. • No need for data or WiFi access to use the app. • Built to UK National Health Service standards and approved by ORCHA. • Users can still personalise their experience. • The option to hide trigger activities.
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Improve mental health, resilience and social-emotional skills. SuperBetter is at heart a simple and transformative idea – we can use the same strengths naturally displayed in game play to confront real-life challenges, build skills, manage stress & practice self-care. SuperBetter uses the psychology of game play in all of life. Playing SuperBetter means bringing a gameful mindset to real-life - challenging yourself, going for epic wins, adopting a secret identity, completing quests, battling bad guys, activating power-ups and checking-in with allies. The 7 rules for living gamefully is a framework to be stronger, happier, braver & more resilient in everyday life. Invented by researcher & game designer Jane McGonigal, SuperBetter is backed by science. In a randomized controlled trial at University of Pennsylvania playing SuperBetter for 30 days was associated with significant improvements in mental health and resilience. The SuperBetter app makes it simple to go for epic wins, track your gameful strengths and build your whole-person resilience - mental, social, emotional & physical. Proven results in 10 minutes a day. SuperBetter is for youth, teens, young adults & everyone who wants to unlock their heroic potential using the power of living gamefully. Over 1 million people have played SuperBetter. SUPERBETTER PRODUCTS > Hero account: Play SuperBetter on your own. > Host account: A web-based portal to host challenges for squads. > Player account: Join squad challenges when invited by a host. HERO ACCOUNT: PLAY ON YOUR OWN 14-day free trial Grow your mental health, social-emotional wellbeing & physical resilience with a library of over 40 solo challenges. Create your own challenges to go for personal epic wins. Join squad challenges from hosts. Watch a demo video on the SuperBetter website. HOST ACCOUNT: HOST CHALLENGES FOR SQUADS Promote mental health, resilience, social-emotional learning and skills for success with groups in a way that's practical & engaging. Designed for educators, the Host account is available to anyone: > Middle & high school teachers promote social-emotional learning. > Small groups, teams & clubs foster youth mental health & resilience. > Universities empower student success & student wellbeing. > Small businesses make it a low-cost employee wellbeing program. The web-based host portal makes it easy to create squads & host challenges. Squad challenges bring the SuperBetter methodology to life. Each has an epic win and 5-days of activities. Hosts select from a library of over 90 challenges to promote mental, emotional, social & physical resilience, or create custom challenges to have squads go for any epic win they choose. Squad members play about 10 minutes a day on the SuperBetter mobile or web app. They use a free Player account or a low-cost Hero account. Learn more on the SuperBetter website. PLAYER ACCOUNT: SQUAD PLAY ONLY The Player account is a companion to the Host account. It is a free account to play with squads only. Players can join squad challenges when invited by someone with a Host account, and play a weekly challenge hosted by SuperBetter. DESIGNED FOR SMARTPHONES The SuperBetter mobile app is designed for smartphones. If you have a Chromebook, iPad or tablet device you can play on the web app. SUBSCRIPTION TERMS The Hero account price is $24.99 per year. Payment will be charged to your credit card. Subscriptions automatically renew unless canceled before the end of the current subscription period. Manage your subscription in Account Settings after purchase. Any unused portion of a free trial period will be forfeited when you purchase a subscription.
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Calm Harm – manage self-harm VS.
SuperBetter: Mental Health

novembre 27, 2024