- Pagina principale
- Analisi delle app
- Inference Clues
- Inference Clues Vs. Social Quest
Inference Clues vs. Social Quest Utilizzo e statistiche
** Featured on FunEducationalApps.com & theAppyLadies.com **
Inference Clues helps build strong reading comprehension skills in a fun, game-like environment.
As well as generating inferences, players identify the clue words that lead to an inference -- a vital comprehension skill and part of the Common Core standards.
***** 5 Stars! This is another great app from Happy Frog. I really like how your apps target a specific skill.
***** 5 Stars Just what my son needed. Thanks for your great apps. We are working our way through all of them!
Inference Ace 2 is targeted to children in Grades 2-5 who can read the words (decode), but who need help with understanding what they read.
Key Features:
- Builds inference skills step-by-step until mastery.
- Incremental learning. New levels are unlocked only when your child is ready.
- Can be used independently (just hand it over, your child will know what to do) or with a therapist for reading intervention.
- Guided learning for less frustration. Your child will always arrive at the correct answer.
- Fun and engaging Reward Center to increase motivation.
- Advanced levels include timers to ensure fluency. Research shows fluency in the foundation skills is critical to reading comprehension.
- Detailed reporting for up to 10 students to meet the needs of teachers, therapists and parents.
Inference Clues can be used at the same time as Inference Ace (our other inferencing app), or it can be used after Inference Ace has been completed.
You can try this app by downloading the free version. The free version has 4 free levels for one player. You can purchase levels and players separately through in-app purchases.
If you prefer no in-app purchases, please purchase the 'School Edition' of this app.
We are a member of the 'Moms with Apps program. We collect NO private information in our app, and our apps do not allow unrestricted web access.
Our apps are designed for and tested by typical and special needs children. Testers include children with Autism and other special needs. Our apps work for them!
We take customer service very seriously! If you ever have a problem or find that we've missed something, contact us at our website and we will do our best to fix the problem.
- App Store di Apple
- A pagamento
- Istruzione
Classifica degli store
- -
** Best Educational App by Teacher with Apps **
Social Quest is an application developed by author and Speech-Language Pathologist (SLP) Rosie Simms to improve pragmatic language comprehension and expression in a variety of social situations for older elementary, middle school, and high school-aged populations. Social Quest uses real life situations and contextual images to present the professional, parent and student with ‘’jumping off’ points for discussing the “why” and “how” of social language usage. The app utilizes a problem-solving quest theme in which students navigate various locations and earn “rewards” linked to social competencies.
Social Quest incorporates narratives about real-world situations in the home, school and community along with questions designed to increase positive social communication. The app is based on story-based intervention, a technique found to be effective for children with autism as documented in the National Autism Center’s Evidence-Based Practice and Autism in the Schools (2011)*. Questions about what to say, do, and infer in a wide variety of situations will target skills such as perspective-taking, conversational maintenance and transitions, gauging other people’s reactions, taking turns, problem solving, understanding humor, greetings, and scripts for social contexts. Situations and questions also address development of self-talk for social situations, a strategy that can reduce anxiety and improve communication skills (Sze & Wood, 2007)
Students earn visual “rewards” to reinforce their progress throughout the app, and these are based on key social competencies for upper elementary-high school students (Bedrosian, 1985, Larson & McKinley, 2003, Landa, 1992, Smith-Myles, 2004). For example, the “Hall of Rewards” will eventually be filled with virtual tokens such as a Steed, to “help you be motivated and get going,” and a Book of Spells, “to help you make plans and complete tasks.” Earned rewards can be reviewed at any time and can be used outside the context of the app to discuss and promote use of skills.
Social Quest can be used to:
-Help students identify a correct and incorrect response to a social situation.
-Give students the opportunity to give more than one answer in a given social situation, reflecting the flexibility of social scripts.
-Choose to respond to questions from differing locations: Home (kitchen, bedroom, living room, bathroom, garage/yard); School (classroom, auditorium/library, cafeteria, hallway/office, yard/gymnasium; Community (grocery store, mall, restaurant, neighborhood, movies, doctor/dentist office).
-Stimulate individual or group discussion of occurrances and narratives related to students’ own life or similar contexts, which in turn allows them to practice social skills and language.
Social Quest has the following Features:
-Receptive Activity in which students identify correct answers to a social question (presented with text, audio, and accompanying image).
-Ability to customize Receptive Activity to require student to provide one or two correct answers to modify level of difficulty.
-Selection of specific locations and corresponding social contexts to work on.
-Expressive Activity in which students respond to open-ended questions corresponding to those asked in Receptive Activity. Expressive questions are worded more broadly to promote generalization of skills.
-More than 800 questions across Receptive and Expressive Activities.
-Hall of Rewards provides virtual reinforcement of progress and context for further discussion of skills.
-Data and report card kept on each student, report can be printed or emailed to parent or self for record-keeping.
-Ability to add student photo or avatar to represent each player in the game.
*See app description on www.smartyearsapps.com for full titles of references.
- App Store di Apple
- A pagamento
- Istruzione
Classifica degli store
- -
Inference CluesRanking a confronto con Social Quest
Confronta la tendenza di classifica Inference Clues nei ultimi 28 giorni rispetto a Social Quest
Rank
Nessun dato disponibile
Classifica Inference Clues vs. Social Quest per paese a confronto
Confronta la tendenza di classifica Inference Clues nei ultimi 28 giorni rispetto a Social Quest
Nessun dato da visualizzare
Fai confronti con qualsiasi sito con la nostra prova gratuita
Inference Clues VS.
Social Quest
15icembre d, 2024