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- Learn with Rufus: Boys & Girls
- Learn with Rufus: Boys & Girls Vs. And, Or, But…
Learn with Rufus: Boys & Girls vs. And, Or, But… Utilizzo e statistiche
Have fun learning how faces are different between boys and girls!
Learn with Rufus: Boys and Girls aims to help children learn the facial features that correspond to boys and girls. Children will learn how to identify gender from faces with typical and atypical features. The game is highly customizable to meet the needs of children with varying skills, ability levels, and learning styles.
This game was designed by Dr Holly Gastgeb, a clinical and developmental psychologist with over ten years of experience working with typically developing children and children with autism spectrum disorder (ASD). Her research has shown that children with ASD have difficulty identifying genders from an early age. Since this ability is developed throughout childhood, the game is also beneficial for a wide range of children including those early achievers without any diagnosed learning difficulties.
Learn with Rufus: Boys and Girls is organized into three parts, a learning phase and two separate games:
* Learning - A preview of the male and female faces is shown to the child before the game starts.
* Find It! - Shown a picture of a boy and a girl, the child is directed to select a specific gender.
* Name It! - Shown a single picture, the child is asked to name the gender.
To keep children interested and motivated, the following features are included:
* Reward sets - Choose from nine different colorful child-friendly reward sets including bugs, cars, cats, dinosaurs, and more.
* Toy break - The child is given periodic breaks with fun on-screen glowing rings. This feature can be turned off if the child does not need breaks or finds them distracting.
* Positive reinforcement - Rufus does a "happy dance" and gives positive verbal reinforcement when the child answers correctly. If the child answers incorrectly, the correct answer will be restated.
* Music and sounds - Child-friendly music and sounds are included throughout the game. This feature can be turned off if the child is sensitive to or distracted by sounds and music.
* Text - For children who enjoy reading, the word that corresponds to each picture is presented above the picture. This feature can be turned off if the words are distracting to the child.
* Icons - For younger children who haven't yet learned reading or for those who find the text distracting, icons that correspond to the genders are presented. This feature can be turned off to increase difficulty.
Additional customizable features that are present include:
* Level of difficulty - The level of difficulty can be adjusted to match the child's ability level:
Easy - Faces with quickly identifiable genders
Medium - Mix of easy and hard faces
Hard - Faces with hair cues removed
* Training - The practice session before the games may be disabled to increase difficulty.
* Languages - Choose between English and Spanish.
For parents, educators, and therapists:
* Profiles per child - More than one child can play the game and all data is stored under each child's name.
* Track data and statistics - At the end of the game, a graph of the child's data is presented. Touch the graph to enlarge it, and then touch each data point to gather information about the child's performance.
* Email data - From the graph screen, if the device is capable of email, select the Export button to send yourself a CSV file of the child's progress.
For Ages 3 & Up
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And, Or, But… requires the player to find the object on the screen that has a specified color, size, number, or spatial relationship. There are four levels of difficulty and seven tasks: And, With; Qualitative Relationships - Size; Quantitative Relationships - Number; Spatial Relationships; Or; Negatives; and Challenge.
The Introduction level has two items on the screen. The objective for this level is to get the user comfortable with the tasks. The items on the screen are simple squares, circles, and triangles. In the Introduction level, the user gets immediate feedback on whether their choice was correct or incorrect. There are seven tasks for the user to complete. They will be discussed below.
The Beginning level has four items on the screen. In this level, there is only one target but there is more variety in the kinds of items that are displayed on the screen. We also introduce the Check It button. In this level, and all higher levels, when the user taps on an item, the frame turns blue. The user must now complete the second part of the task, checking their answer. If the answer is correct and no incorrect items are highlighted, the frame of the correct item turns green. After a short delay, the next set of pictures is presented.
If any incorrect items are selected, the user will hear the “Show Me…” prompt and be given a chance to change their selections. When the user is confident that only the correct item is selected, they will again tap on the Check It button. As before, if the correct item is selected—and no incorrect items are selected—the frame of the correct item will turn green, and after a delay, the next screen will be displayed. Otherwise, the frame of the correct items will turn green, incorrect items will turn red, and items that were supposed to be selected, but were missed, will turn yellow. The app will pause so that the user can discuss the screen with their mentor.
The Intermediate and Challenge levels each have nine items on the screen. There may be more than one target on the screen and the user is expected to select all of them. There may also be more than one of each foil on the screen, so the user can’t just pick the item that appears the most on the screen and expect to get it right.
In addition to the four levels, the game has seven tasks. The first task is the And, With task. The user is asked to pick the item that has two colors in it. The word connecting the two colors will be either “and’ or “with”. Sample prompts would be either “Show Me Red and Blue” or “Show Me Red with Blue”.
In the Qualitative, Quantitative, and Spatial Relationships tasks are fairly straightforward. The user is asked to find the large or small item on the screen, the frame with “Few” or “Many”, or whether an object is “Above” or “Below”, at the “Top” or “Bottom”, or “Left” or “Right”.
The Or task is a bit more difficult than the other tasks. In this task, the user hears the colors of two objects, but is asked to pick only one of them. The first two levels introduce the concept of one or the other but not both, with single colors. In the higher levels, the prompt contains two colors. Sample prompts would be either “Show Me Red and Blue or Green and Blue” or “Show Me Black and Purple or Green and Blue”.
In the Negatives task, the role of target and foil is reversed. The user is asked to select all of the items that do not have the specified attribute. Sample prompts would be “Show Me Not Red and Blue” or “Show Me Not Green with Purple”.
The Challenge task has two parts. If the user has selected the Introduction or Beginning level, they are presented with screens from each of the other six tasks. Unlike what normally happens in these two levels, the groups are randomly selected for each item, so the kind of items on the screen may all be different. If the user has selected the higher levels, they are presented with tasks that combine concepts that were learned in the earlier tasks and have more confusing foils.
- App Store di Apple
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Learn with Rufus: Boys & Girls VS.
And, Or, But…
19icembre d, 2024