Backendless Viewer vs. e-Wonders Utilizzo e statistiche

The Backendless Viewer app provides a simple way to inspect your Backendless UI Builder application as it runs on an iOS device. This is important for testing and quality assurance purposes. As you work on your Backendless application, the Backendless Viewer app is a necessary component that facilitates access to features available only in the mobile environment. To use the Backendless Viewer app, scan the QR code of your Backendless UI Builder application. The QR code is available when you click the phone icon in the upper-right corner of the UI Builder screen in Backendless Console.
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eWonders is an app for creating interactive multimedia presentations using image and audio resources from your device or internet. It is a great alternative to programming language and a excellent tool for teaching the basic concept of software development. The presentations created from eWonders are referred as wonders, and they can be published through eWonders on iOS devices or web pages on the internet. After eWonders app is launched, it will display four buttons allowing the user to select four different segments of the apps. These four segments are Play, Build, Library, and Option. The Play segment is for user to play a selected Wonder. The build segment provides the environment to create a new Wonder. The library segment is used to manage image resources and Wonders for playing and building Wonders. Lastly, the option segment is for interacting with device and online community. A user can switch among segments anytime while using the eWonders app. While in the process of creating a Wonder, the user can press the Play button to play a saved scene, the Library button to get more resources, or the Options button to send a message. Building a Wonder is an easy and fun process using the eWonders app. A Wonders is composed of many scenes, and each scene is made up of a background image and several item objects. This can be done easily in the build environment by tabbing a background image and dragging items from the resource list. After all the item objects are properly placed on the main stage, their user interactions can be configured by tabbing on the items and selecting the properties presented by the navigation view windows. Upon completion of configuring the scene and all of its items, the user can save the scene and starting a new one. As the user repeat this process scene by scene and linking them into a story, a Wonder is created. eWonders is bundled with two wonders, Play Sample and Build Sample, and they provide a great introduction to usage of eWonders.
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Backendless Viewer VS.
e-Wonders

gennaio 9, 2025