Unreal VCam vs. CozyBlanket Utilizzo e statistiche

Virtual production-ready cinematography in real time from your iPad or iPhone -- Unreal VCAM for Unreal Engine. Translate traditional filmmaking concepts like camera lensing, framing, and movement into Unreal Engine’s digital realm. Record realistic camera takes that can be further fine-tuned in editor to create elegant final compositions when assembled in Unreal Engine’s Sequencer. Review early set environments through the lens, previs shot cameras before a shoot, capture real takes during principal photography, create a new shot in post, or all of the above. Camera movement via ARKit: • Stream out the positional and rotational data live to an Unreal Engine instance via Live Link over a network. • Drive the 3D camera within the real time environment. • Record the camera data via Take Recorder for use in Sequencer. Stream the camera view live from Unreal Engine: • Visualize the shot on the iPad or iPhone with accurate depth of field. • Modify camera parameters such as lens focus, iris, and zoom with immediate feedback. • Review previously recorded takes and store bookmarks to interesting locations within the world. Timecode support for multi-device synchronization: •Select from the iPhone system clock, an NTP server, or use a Tentacle Sync to connect with a master clock on stage.
  • App Store di Apple
  • Gratis
  • Grafica e design

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CozyBlanket includes in-app purchases to fully unlock its import/export options and advanced features. For the best experience, Apple Pencil is recommended, but not required. ## A complete suite for model preparation and optimization CozyBlanket can perform manual retopology, seam-based UV unwrapping, manual packing, normal maps and vertex colors baking. With CozyBlanket you can take your high poly models and manually prepare them for animation, video games, real-time rendering and surfacing. All with a single app. With CozyBlanket you can move the technical, manual work of creating 3D assets from your desktop to your iPad. By using a minimal UI and its innovative UX you can perform retopology, uv and baking as an enjoyable, game-like process similar to solving a puzzle, from the comfort of your sofa, on the train or while enjoying a hot chocolate at your favorite cafe. CozyBlanket was designed to be able to handle high resolution meshes coming from scans and desktop DCCs in mobile devices. Its performance is mostly limited by the iPad available memory. CozyBlanket allows you to import a high-poly sculpt and export a game-ready asset that looks the same, all without common pipeline issues such as scale mismatches, tangent space errors and snapping artifacts. ## A different approach to retopology, UV and baking CozyBlanket was designed to be beginner friendly and approachable, but very powerful. You can learn CozyBlanket's fundamentals and start working with it just by seeing it in action. From there, you can start digging into the included instructive tutorial slides and Action Gallery to discover its advanced features. All tooling was designed to take the most advantage of Apple Pencil and multitouch screens. When doing retopology, you create new quads, patches and grids by directly drawing on the high poly mesh. You can also transform the UV coordinates and texture position by using multitouch over the 3D mesh. CozyBlanket actions are also coherent between different tasks. Fox example, its Relax action behaves identically when using it for smoothing topology positions, UV coordinates or the baking cage's shape. ## Integrates with desktop software and pipelines CozyBlanket Standard version supports network functionality, This way it can be integrated with desktop software and pipelines by streaming geometry over the local network. No exporting and transferring files between devices is needed. CozyBlanket provides a network protocol that can be fully scripted to fit the requirements of your studio pipelines and custom tooling.
  • App Store di Apple
  • Gratis
  • Grafica e design

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Unreal VCam VS.
CozyBlanket

gennaio 6, 2025