Number Place Value Math Game vs. Owlet: Cube3 Utilizzo e statistiche

A review from one of our intelligent parents: "Good app for learning place value ... Good questions very similar to Kahn academy" Don't get left behind and struggle with math. You *CAN* master place values. Place value provides the foundation for regrouping, multiple-digit multiplication, and more in the decimal system. Place value allows your 12-year-old child to understand the difference between the $50 received as a birthday present and the $500 price tag on the tablet he/she is saving for. These exercises focus on deepening a student's understanding of place value so they can excel in school. Drills, rote and repetition. Habitual and mechanical learning essential for doing well in school tests. Simple, fun, inexpensive alternative to worksheets that help students succeed in math. Boost recall of number place value facts. Build early confidence in math instead of struggling. Don't waste money on expensive tutoring. Learn to quickly respond to basic math number place value questions. Daily exercises to remember place value facts by focusing on repetition. NO SUBSCRIPTIONS No scammy "subscription" fees. Try it and upgrade via one-time-only simple purchase. PRIVACY POLICY We take privacy very seriously and we are committed to ensuring your privacy is safe. Please read our privacy policy: http://www.ibrainylearn.com#privacyPolicy ABOUT OUR SUITE OF GAMES We aim to make games that can be enjoyed by the whole family and encourage imagination, creativity and persistence. With no third-party advertising whatsoever our paid games provide a safe and happy environment for uninterrupted learning.
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Owlet: Cube3 is an app that uses the Owlet CubeTower manipulative. Students create numbers by stacking small cubes in the columns of the CubeTower. Cube3 has five modes. Each corresponds to a different topic in place value: Tens, Hundreds, Money, Hundredths, and Thousandths. For each topic, there are five different activities. - Explore: Students place cubes in the CubeTower to create numbers that are shown on the tablet. - Make: Students are prompted to make a target number by placing cubes in the CubeTower. - Build: Students solve number puzzles. For example, students might be asked to build a number between 200 and 300 using 5 cubes. - Compare: Students create a number in the CubeTower and then compare it to a number generated by the app. - Round: Students use the CubeTower to round a number to a specified place.
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Number Place Value Math Game VS.
Owlet: Cube3

15icembre d, 2024