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- Same & Different All Year Long
- Same & Different All Year Long Vs. WH Question Cards:
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Same & Different All Year Long vs. WH Question Cards: Utilizzo e statistiche
This app was developed by an ASHA certified speech-language pathologist to promote understanding and use of the early developing concepts, “same” and “different.” It is appropriate for children who are developing language normally and those who are language delayed. As the app is in Spanish as well as English, it is suitable for those who may be learning English as a second language. The app has 3 direction-following tasks which are presented within 1 of 18 possible seasonal/occasional contexts, thus making it semantically relevant all year long.
The seasonal/occasional contexts include:
Aquarium visit
Autumn
Back to School
Birthday
Chinese New Year
Christmas
Cinco de Mayo
Earth Day
Farm Visit
Halloween
Hanukah
Spring/Easter
St. Patrick’s Day
Summer
Thanksgiving
Valentine’s Day
Winter
Zoo Visit
There are 3 activities to choose from. These include:
CHOOSE THE ONES THAT ARE THE SAME
In this activity, the user taps the speaker icon to hear “Which ones are the same?” The user then chooses 2 out of 3 pictured items or 3 out of 4 pictured items (depending on chosen game format) that are the same. A percentage correct is displayed at the end of 10 trials.
CHOOSE THE ONES THAT ARE DIFFERENT
In this activity, the user taps the speaker icon to hear “Which ones are different?” The user then chooses 1 out of 3 pictured items or 1 out of 4 pictured items (depending on chosen game format) that is different. A percentage correct is displayed at the end of 10 trials.
CHOOSE SAME AND DIFFERENT
This is the most difficult level, as “same” directives and “different” directives are presented randomly within the space of the single activity. Here, the user must really listen! Upon tapping the speaker icon, the user may hear “Which one is different?” or he/she may hear “Which ones are the same?” The user will then choose the correct response from 3 or 4 pictured items (depending on chosen game format). A percentage correct is displayed at the end of 10 trials.
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This educational app from Super Duper Publications helps children learn how to correctly ask and answer WHO-WHAT-WHEN-WHERE-WHY questions with four entertaining learning games for each WH set of cards.
Learn about this app with the FREE "WHO" deck, included. You can purchase the WHAT, WHEN, WHERE, and WHY card decks separately through in-app purchases.
(Educators who are not able to make in-app purchases through their school districts can purchase the WH Question Cards - Pro version and receive all five WH decks.)
"WHO flies an airplane? ...a pilot"
"WHAT does a cow give us? ...milk"
"WHEN do you sleep? ...at night"
"WHERE does a bird lay eggs? ...in a nest"
"WHY do you water a plant? ...so it will grow"
GAMES + ACTIVITIES:
•Super Duper Secret Decoder – Students listen to the question and answer choices, select answers, and then slide the Secret Decoder over their choices to reveal the correct responses.
•Multiple Choice – This game has two ways to play. “Answer” game asks students questions, and players choose answers. The “Ask” game gives the student an answer, and the player chooses the best question to go with it.
•Matching – Each student chooses a red question card and a blue answer card. If the answer matches the question, the player taps “Match.” If it doesn’t, the player taps “No Match.”
•Drag ‘n Match – Students read the prompts, or tap the cards and listen to the prompts. Players then drag cards on top of the matching questions/answers to make matches.
FEATURES:
•Up to 280 colorful, illustrated picture card images (56 for each WH set)
•Includes audio of all questions and answers for non-readers
•Has text of each question and answer for early readers
•Select any or all card decks for game play
•Allows game play by an unlimited number of students
•Has ability to manually or automatically advance to the next card and/or player
•Option to have answers read back to players
•Includes all card picture images from Super Duper’s Ask & Answer WHO-WHAT-WHEN-WHERE-WHY Fun Decks
DATA TRACKING lets educators and parents:
•Manually or automatically score student responses
•Keep track of data for all players
•Receive feedback for each correct and incorrect response
•View player results for all the sessions at any time
•Examine student progress over time using graphs
•Email, print, and share session results
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Same & Different All Year Long VS.
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23icembre d, 2024