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The DOST Courseware is a locally-produced, all-original Filipino highly interactive multimedia educational application packages that are conceptualized, digitized and produced as spearheaded by the Science Education Institute (SEI-DOST) in partnership with the Advanced Science and Technology Institute (ASTI-DOST) and in cooperation with the Department of Education (DepEd), Philippine Normal University (PNU) and University of the Philippines-National Institute for Science and Mathematics Education (UP-NISMED), which aims to develop information and communication technology learning innovation to support the upgrading and improvement of science and mathematics education in the country. The DOST Courseware are provided for free to schools and are also made available online as supplemental resources for teachers and student as a fun and interactive approach to e-learning and blended learning.
The Grade 7 DOST Courseware is composed of 120 lessons overall, 73 lessons in Science where it covered the domains on: Matter; Force, Motion and Energy, Living Things and Their Environment and Earth and Space while the 60 lessons in Mathematic covered the domains on: Numbers and Number Sense, Patterns and Algebra, and Geometry.
The Grade 8 DOST Courseware is composed of 118 lessons overall, 61 lessons in Science where it covered the domains on: Parts and Functions, Ecosystems, Heredity: Inheritance and Variation of Traits, Structures and Functions, Biodiversity, and Evolution, while the 57 lessons in Mathematics covered the domains on: Linear Equations, Quadratic Equations, Rational Algebraic Equations, Integral Exponents, Radicals, Arithmetic Sequence and Geometric Sequence.
The themes of the courseware for Grades 7 and 8, Magicademy, Freddy’s Lab and D’nayao will surely amuse the users as they explore these distinct worlds while learning at the same time.
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The OSF Innovation Advanced Imaging and Modeling Lab has mastered the art of segmenting anatomy from MRI and CT scans into 3D digital images that can be viewed using several technologies such as virtual or augmented realities. Jump Simulation engineers passed this knowledge on to a team of interns to help them develop an AR-based app designed to introduce the concept to young people in middle school. The goal is to get students excited about possibilities in non-clinical health care careers such as technicians and engineers.
The interns have researched possible competition, and developed anatomical models, art and an interactive user interface for the app. In the app, users can play through several modules that will provide educational information on anatomy, as well as a simulated segmentation experience. From here, the users can view a 3D model of the anatomy they have "segmented" in an augmented reality environment.
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Carrying Capacity Ecosystems VS.
Segment AR
13icembre d, 2024