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- Greenland board game
- Greenland board game Vs. 1812: The Invasion of Canada
Greenland board game vs. 1812: The Invasion of Canada Utilizzo e statistiche
The four players in Greenland represent the Tunit (Player Green), Norse (Player Red), Sea Sámi (Player Blue), and Thule (Player Yellow) tribes inhabiting Greenland from the 11th to the 15th centuries.
Play solo against AI, with others locally or against other players online.
Also includes a introductory tutorial to the game which will make it easier to learn Greenland. Useful both for playing the app and for when you want to play the physical version of the game.
As a tribe, you attempt to secure food, resources, and technology to increase the size of your tribe and support children, elders, and livestock while also wiping out competing species or gathering resources to collect victory points. You must work around the weather and the extinction of natural resources as well as negotiate deals to protect your wives while you decide between monotheism or polytheism. In this tableau-building game, you'll send your population out to hunt native species of Greenland and even explore the North American coast lands — but some might not come back. (Historically, the climate turned frigid and all but the Thule (Inuit) died out.)
In the game, play takes place over six phases; all players complete each phase in turn order, then the next phase starts. Each turn is one generation. The game ends after 10 turns. Each turn you:
Resolve events: Examples include elder deaths, animal migrations, feuds, or global cooling. If a trade ship arrives, an auction is held for its wares.
Assign hunters: Hunters are assigned to hunting grounds, resource gathering, colonizing the New World, raiding other tribes for wives or animals, or promotion to an elder.
Negotiate: Players can bribe others to peacefully withdraw hunters, including marrying them to their daughters. Players with a War Chief Elder can use hunters to attack others on the same card. The New World turns hostile if there are too many colonists.
Resolve hunting: Each hunter provide a die-roll modified by technologies and marriage advantages. Success can result in gaining new hunters, resources, hand cards, wives, and/or technologies. Beware, as some animals can be confused by the prey-predator relationship and your hunters might not return. Some successes let your take cards from the central play area into your hand if within hand limit.
Maintain livestock: Pay to keep the animals you've already domesticated.
Take elder actions: Examples include invention, domestication, proselytization, and witch-burning. If you have no elders, you can convert to monotheism.
Depending on each player's ending theistic worldview, he has a variable scoring based on successful hunts (polytheism) or resource gathering (monotheism). Most points in the end wins.
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Overview
The year is 1812. Great Britain and her allies are battling Napoleon for control of Europe. In response to British seizure of American ships and goods, the young United States declares war on Britain and invades Canada. You and up to 4 other players take command of the armies of the British Redcoats, Canadian Militia, and Native Americans, or of the American Regulars and American Militia to decide the fate of the Americas. The action takes place on a huge historically accurate map that spans the United States and Canada from Detroit to Montreal. Players from each faction cooperate to gain control of key towns and forts.
About the Game
1812 features fast, intuitive and fun gameplay that involves teamwork and strategic planning in a historic and educational setting. This is THE GAME for people who want an enjoyable and manageable introduction to historic/conflict based games.
In 1812 - The Invasion of Canada, players take on one of the roles of the major factions that took part in the War of 1812. On the British side these are represented by the British Regulars (Redcoats), Canadian Militia and Native Americans; and the American Regular Army and American Militia comprise the American players. Players for each side will cooperate with each other in order to plan and conduct their campaigns. Each side will attempt to capture Objective Areas on the map. When a truce is called, the side that controls the most enemy Objective Areas wins.
Key Features:
3 Scenarios – 1812, 1812 (Short) and 1813.
Play solo vs. 3 AI difficulties
60 Cards (Movement & Event)
Up to 5 player hotseat multiplayer.
Faithful conversion of the original board game.
Note: We recommend playing on an iPhone 5S, iPad Mini 2, iPad Air, iPad Pro or newer device.
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Greenland board game VS.
1812: The Invasion of Canada
19icembre d, 2024