- Pagina principale
- Analisi delle app
- HappyMongo BigTalk
- HappyMongo BigTalk Vs. XR Mall
HappyMongo BigTalk vs. XR Mall Utilizzo e statistiche
Crocodiles? Fine. Bungee jumping? No problem. Public speaking? Yikes! Just the thought of public speaking signifies greatest fear and can be a hassle if the individual feels insecure. But the best part is, the art of public speaking can be mastered through practice and determination. It just needs the speaker to be prepared, proactive, and confident.
In order to acquire the skill the speaker has to eliminate his/her fear and practice repeatedly; you need to put yourself in a situation that requires public speaking, by cross-training a group, or by volunteering to speak at team meetings. This is not always possible or practical in real life. Thus the need for Virtual Reality. Happy Mongo’s flagship product ‘BigTalk’, present you with that virtual experience.
BigTalk, is a Virtual Reality app that replicates an environment of you standing in front of a social gathering. The simulation offers you the opportunity to observe your own voice and body language; as well the gather the audience's reaction to your speech. Practicing public speaking with the aid of this app helps you
Refine your speech
Understand the type of audience you will be presenting to – the audience's expectations and priorities
Keep in mind to pay attention to yourself and your surrounding
Get in touch with your on-stage persona – speakers need to pay attention to their non-verbal communication like tonal quality and body language in order to capture the audience’s interest
Hands-on experience responding to questions put forth by panelists
An individual standing in front of a mirror and imaging the scene of facing 100’s of audience, is considered as one of the best ways to practice public speaking. Though it is a good way to observe one’s body language and face expression. The feel of standing in front of real audiences is still missing and It does not help to push away the fear factor.
Hence BigTalk mobile app developed three scenarios that you as a public speaker may commonly come across
An Auditorium Scenario
Once you enter this option you get the exact experience of walking into a huge auditorium and standing on a stage facing a big crowd. This experience brings alive the anxiety and fears you feel in a real surrounding. Practicing your speech with the aid of BigTalk mobile app helps to boost your confidence and minimize the fear of facing the audience. Along with observing and rectifying your body language; you could also gage and practice the right pitch and tone you will need, to engage the entire audience with your speech
A Meeting Room Scenario
It gives you the feeling of being present inside a conference room with 6 other members. Practicing in this environment helps you decide your response to questions put forward, identify opportunities to add your ideas/inputs in-between the discussion etc.
Interview Room Scenario
This option displays a room with 3 interviewers who put forth question one after the other. The screen will also hint the time for the next question. This builds up the stress and pressure, for you to complete your response within time.
The experience is made more realistic as all the three scenarios are incorporated with a lot of distractions like audience staring at you, exiting the room in the middle of your speech, talking over phones, exchange reactions among each other etc.
Each of the above scenarios would require the speaker to vary in terms of modulation of tone, volume, and body language, depending on the type and number of audience. This feature is applauded as the speaker has the choice to select an appropriate scenario and practice that particular style of speaking and tweak his speech and body language accordingly.
Big Talk is the best-in-class mobile app for any aspiring speaker. Download the Big Talk app now and get started with the experience. The more you practice, the better are the chances of you tackling your anxiety and delivering a memorable speech.
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XR MALL is a free multifunctional interpreting and public speaking learning app which combines virtual reality (VR), augmented reality (AR) and mobile technologies to allow learners around the world to study anytime and anywhere. XR MALL is designed for a research project based on a theoretical framework that integrates a constructivist approach, an interpreter competence model and a public speaking competence model.
The content comprises comprehensive learning resources, video lectures, VR practice, AR vocabulary lists, a feedback platform, a speech analysis tool, self-assessment materials, exercises, and guidelines for interactive dual-role-play interpreting activities. Users can choose the learning content (English-Chinese and Chinese-English interpreting or public speaking) and difficulty level (elementary or advanced) they wish to practice with.
For the interpreting practice, users can select (i) the mode of interpreting (e.g., sight translation or consecutive interpreting), (ii) the language direction (English-Chinese or Chinese-English), and (iii) the mode of practice (VR or non-VR). Users’ interpretations will be audio-recorded. Users are able to download their own recordings as well as model interpretations (source texts and translated texts) so that they can evaluate their performance based on the online self-assessment guidelines as well as comments on the feedback platform.
For public speaking practice, users can choose the speaking contexts (school or workplace). Users can add their own presentation slides into the app and practice delivering a presentation in VR using these slides.
Through the app, any independent user can learn by doing and immerse themselves in virtual learning environments that provide skill-based and profession-oriented practice with real-world features. Furthermore, it encourages collaborative learning in which learners can interact with each other online.
In addition to self-directed learning, XR MALL can be incorporated into traditional classes. In terms of pedagogical contributions, the app will potentially enable multi-sensory experience, promote learning motivation, and enhance teaching and learning effectiveness via practice on authentic and student-centered tasks.
Acknowledgement:
This app (XR MALL) is fully supported by a grant from the Research Grants Council of the Hong Kong Special Administrative Region, China (Project Reference No. UGC/FDS16/H05/21).
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23icembre d, 2024