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- Shelter Vs. Meteorfall: Krumit's Tale
Shelter vs Meteorfall: Krumit's Tale Utilisation & Stats
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You’re about to face a tough moral choice, to use eloquence to prove your necessity.
The world is in danger. Fortunately, you were lucky enough to be near the shelter. You and a dozen other people you don’t know. The shelter can only accommodate half of the total amount. It’s up to all of us to decide who will stay outside. Will your team survive the impending threat?
Each player receives information about the apocalypse, the shelter, and about oneself. Convince others, reveal your strengths, and try to hide the negative. Remember, your goal is to survive.
Each session will feel different. Build the best team and try to survive the catastrophe.
Rules:
- After the disaster on Earth, people seek shelter in the Shelter. However, the number of places is limited: only half can make it to the Shelter. Rest will remain outside and die.
- Point of the game is to gather people that can work together and assure each other`s survival in the Shelter.
- You will play the role of a random character that has a set of traits: profession, health, age, gender, hobbies, phobias, additional skills and human qualities. You will also receive two additional 'knowledge' and 'action' cards that can be used in your favour at any moment of the game.
- At the start of the first round all of the players have to reveal their profession.
- Each following round players reveal one of the characteristics at a time and explain why are they needed in the Shelter.
- At the end of every round, starting from second, players will have to vote for the most useless one, who then is ejected and no longer participates in discussion or voting.
- Game finishes when only half of the players are left.
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Battle the likes of sozzled bearbearians and nuke-addled snotwolves to protect our glowing green world from the sweaty hands of the Uberlich! Krumit's Tale involves the same core deck building mechanics as Meteorfall: Journeys and the same cast of overly optimistic heroes, but expands the ‘swipe’ mechanic into a dynamic grid based system. This means more depth and longevity – our heroes will have to choose perks to complement their deck-building strategy and carefully manage the board if they wish to triumph.
+ A follow-up to the popular mobile solo deckbuilding card game - Meteorfall: Journeys!
+ The brave heroes of Meteorfall return! Play as five different heroes - Bruno, Greybeard, Mischief, Muldorf, and Rose - each with their own cards and a distinct playstyle
+ In true roguelike fashion, each run is different! Your journey is built from 20+ unique dungeons, 25+ fully animated enemies, more than 50+ perks (passive bonuses), and more than 300+ cards
+ More than 30 achievements to unlock
+ Feeling competitive? Check out the daily challenge mode! Each day has a different set of modifiers which tweak the rules of the game in radical ways.
+ Mobile optimized gameplay. The game can be played one-handed in portrait mode and auto-saves frequently
+ Offline play. If you want to enjoy Krumit's Tale on your daily commute or on an airplane ride - go for it! No online connection is required
+ Join an active community of players on Reddit (/r/KrumitsTale) or Discord
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Comparaison des classements Shelter vs. Meteorfall: Krumit's Tale
Comparez l'évolution du classement de Shelter au cours des 28 derniers jours à celle de Meteorfall: Krumit's Tale.
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Comparaison des classements Shelter et Meteorfall: Krumit's Tale par pays
Comparez l'évolution du classement de Shelter au cours des 28 derniers jours à celle de Meteorfall: Krumit's Tale.
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Shelter VS.
Meteorfall: Krumit's Tale
janvier 17, 2025