Quest of Dungeons vs Mines of Moria Utilisation & Stats

TouchArcade: 4/5 "...very good roguelike and a fun game" 148Apps: 4/5 "Sarcastically difficult" Quest of Dungeons is a turn based dungeon crawler game. An evil Dark Lord has stolen all the light, so your mission is to enter his lair and defeat him. By playing as either a Warrior, a Wizard, a Assassin or a Shaman you have to traverse dungeons, defeat enemies and loot everything you can in order to survive. The entire game is procedural so you won't find items/enemies in the same place each time you play. Features: -Procedural dungeons -Procedural weapons -Boss encounters -Quests -4 Difficulty levels -Permadeath - once you die, game over, you have to restart. -Shop - buy and sell items/weapons -Save system - no need to restart each time -Leaderboards -compare your adventure points with your friends Problems/Suggestions? contact questofdungeons@gmail.com
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You are tasked with slaying the Balrog deep within the Mines of Moria. A translation of Robert Alan Koeneke's (1957-2022) Moria into a touchscreen first experience. Six classes and up to eight races create a unique play experience in your battle with randomized dungeon depths. Start your game in town with rags or riches based on a custom character backstory. Warrior class is recommended for players who are new to the game. Koeneke paints a world of entropy where even artifacts of incredible power may fall apart. Learn the conditions of survival and die at the hands of merciless foes. This game wasn't made to be won, for the Balrog is a foe beyond any of you. Progress you character with experience, D&D style attribute gains (strength, intelligence, wisdom, constitution, and charisma). Gain spells, armors, weapons, wands, staves, potions, scrolls, legendary artifacts, and mining tools. Your character is persistently saved on each level transition. Large dungeon levels are randomly generated and do not persist. You may return to town to renew your character and barter for goods. The town is randomly generated during character creation, and shopkeepers feature unique personalities and bias. # Features of awesomeness * Landscape and Portrait orientation (optional rotation lock) * Character saveslot per class with resume-to-midpoint for seamless task switching * Backup characters to external storage for future restoration or access via PC data cable # Excellence in offline turn-based mobile gaming * on-demand rendering for best-in-class battery life (portable) * finger down executes game actions (responsive) * input may be reverted (accidents happen) * small download; small patches (size matters) * no network access, no ads, no in-game purchases (focus) * smart run for fast dungeon exploration with halt-on-threat (subjective pacing) # Input & Controls Documentation https://rufe.org/moria/game_input.html # Feedback * You have agency in this world. Let us know how we can improve your experience. Email: moria@rufe.org
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Quest of Dungeons VS.
Mines of Moria

30écembre d, 2024