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- Phonolyth Cascade Vs. Magma : sound as matter
Phonolyth Cascade vs Magma : sound as matter Utilisation & Stats
Cascade is a versatile reverb and diffusion processor with an experimental edge. Designed first and foremost with expansive modulated supernatural spaces in mind, it features an extensive set of controls to explore other sonic territories such as stereo widening, transient smearing, hybrid delay/reverb and chorus/flanger/resonator-like effects.
Features:
- Wide range of diffusion textures spanning from subtle smearing and widening to otherworldly reverberation
- Lush randomized modulation
- Infinity and Freeze buttons for never-ending reverb bliss
- Mix Lock for switching presets while keeping the dry/wet mix constant
- Freely resizable UI with light and dark color schemes
- Cross-platform preset format for sharing across plugin formats and OSes
- 30 factory presets to get you started
- Includes an AudioUnit v3 plugin for use in host apps such as GarageBand and AUM, and a standalone app
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Magma is an audio processor that grabs incoming audio and twists its presence throughout time, blends it with its past self, unravels its most recondite shades and controls its weight in space, creating everything in between dark drones, shimmery textures and weird percussive timbres.
At the very crossroad between a micro-looper, a granular engine, a sustainer, and a sound warmer, Magma can squash your sounds with reverb-like, big shaking auras, or sprinkle air and make your lines ethereal.
Simply load Magma on your track and give your sounds a new identity.
Magma is a sound processor with its very own character. Magic when paired with acoustic sounds, it can transfigure all kind of sources in unexpected ways: it will react differently, according to the input you feed it with. It can either magnify or disintegrate.
Magma can be molten lead, screaming metal, frozen wind.
You will handle Magma with care, paying attention on how each parameter acts, according to different contexts. Magma will carry your sound around unexplored territories.
HOW IT WORKS
Magma continuously records the incoming signal in a short buffer, it then plays back the content by blending different moments in time, creating a texture.
User can set the density and the persistence of the texture, that can sound as a reverb, an infinite sustain, or a sort of spectral shadow.
Several parameters let user sculpt the texture: an EQ section, a Temperature knob (a specifically designed distortion adds a noise-based amplitude modulation on higher values), and a Mid/Side knob to handle its weight in space.
GO RAW OR KEEP IT SMOOTH /// The RAW switch disables an envelope follower applied to the input by default. Set it ON for a sharpen sound, or OFF for a smooth texture.
MEMORIES AND FROZEN TIME /// Choose how much persitent memories should be, and let Magma blend past with present; enable the freeze toggle for an organic infinite sustain.
SPEED /// Set the playback speed of memories to harmonize the present with perfect and odd intervals.
SCULPT /// Use the intuitive EQ section to boost/cut hi and low frequencies and get the perfect timbre for your texture.
WEIGHT /// We included a classic Mid/Side operator; you’ll love how it can sculpt the texture, giving weight or adding air to it!
IN-GUI INFOS /// Enable Infos toggle to get all parameters details always in sight; just hover on a parameter.
2 FLAVOURS /// Dark and light skin.
*** Please note: Magma is an Audio Unit extension (AUv3) – it only works in an AUv3 host app like AUM, Drambo, Cubasis, etc... ***
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Comparaison des classements Phonolyth Cascade vs. Magma : sound as matter
Comparez l'évolution du classement de Phonolyth Cascade au cours des 28 derniers jours à celle de Magma : sound as matter.
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Comparaison des classements Phonolyth Cascade et Magma : sound as matter par pays
Comparez l'évolution du classement de Phonolyth Cascade au cours des 28 derniers jours à celle de Magma : sound as matter.
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Phonolyth Cascade VS.
Magma : sound as matter
17écembre d, 2024