Borsta vs OtherDesertCities Utilisation & Stats

Borsta is a virtual drum and percussion instrument. What sets Borsta apart from similar instruments is that its audio engine supports a brushing feature that can simulate strokes and brushes with continuous changes in intensity. This makes it possible to create an endless number of very lifelike brushing phrases and rhythms, something that can’t be easily achieved with ordinary sample-based instruments. The internal sequencer allows you to determine exactly when to start a stroke, how the stroke’s pressure/speed should evolve over time and when to end it. On top of that, each instrument offers a couple of multi-sampled one-shots with advanced choking capabilities. The initial version of Borsta comes with 18 different instruments, but each instance of the plug-in emulates one single drum instrument at a time. That means the sequences can only be played one at a time. However, switching between sequences can be done seamlessly via MIDI, and additional one-shot samples can be triggered using an ordinary MIDI track. Each instrument is structured and MIDI-mapped in a uniform way, which makes it possible to use the same sequence on any instrument. For instance, a traditional swing pattern will sound musically correct no matter whether you choose a Frame Drum, Tambourine or Snare Drum - it will just sound like the musician changed instruments. Each instrument is based on more than 400 high-quality samples, recorded for playing with different velocities and round robins. Features • 18 high-quality instruments with 6 multi-sampled one shots each • Continuous intensity changes on brushes and strokes • 230 pre-made factory sequences • 60 Global presets covering different sounds and genres • Separate volume and velocity curve control of each sound type • Room simulation (9 different rooms) • Reverb with adjustable decay time (6 different algorithms) • Timbre adjustment control (harmonics) • Overall pitch • Three band equalizer Instruments • Rusty Bucket • Guira • Pancake Drum • Tambourine • Frame Drum • Pizza Box • Cardboard Pipe • Cajon • Pandeiro • Bakestone • Cymbal Chains • Snare Drum 1 • Snare Drum 2 • Snare Drum 3 • LOFI Snare Drum • Metal Spade • Djembe • Iron Sticks Borsta is available as both a standalone application and AUv3 plug-in. Its primary intended use is as an AUv3 with a DAW together with other instruments and sound sources.
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Other Desert Cities, named after a famous sign on the I-10 highway leaving Los Angeles, is a workshop for creativity. As its namesake implies, there are many strange and wonderful things lurking inside. With six algorithms, each with its own unique personality, and extensive modulation capabilities, Other Desert Cities can fill multiple niches, from basic stereo dual delays to never-before-heard granular pitch-shifting chaos. Algorithms Desert Shores Stereo Delay. This is a standard dual delay, with basic EQ, saturation, crossfeed, and spread. Mecca Reverse Delay. A normal dual delay, except the repeats play backwards. Cactus Dual-Delta Delay. This is more like a pair of tape delays in use, with individual speed controls and pitch quantizing. Thermal Mullti-Tap Delay. A dual multi-tap, with spread, crossfeed, and basic EQ. Mirage Multi-Head Delay. Imagine if you had a tape delay, but the head was like the rotating head in a VCR. Experimental, strange, and wonderful. Sky Valley Granular Delay. A pitch-shifting granular delay, with control over grain size and scatter, and with EQ.Algorithms: Modulation Other Desert Cities includes a full suite of modulation. Using two tempo-synced variable waveshape LFOs and an envelope follower sourced by either the main inputs or a sidechain input, nearly every control in the entire user interface can be modulated extensively, opening up new dimensions of sonic possibility. Diffusor Other Desert Cities also includes a diffusor, for "smearing" the feedback path, and bringing ODC near the realm of reverb (especially with the Thermal multi-tap algorithm.) Levels Other Desert Cities' secret superpower is its I/O control. Every aspect of the signal chain's gain structure can be controlled and modulated. You don't have to wish for ducking in this delay. Anything can be ducked, panned, oscillated, enveloped, and controlled to your heart's content. Note that the Mute and Input Level controls are input levels to the delay block and do not affect the dry signal; this enables "tails" behavior, and the ability to use an insert effect like a send.
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Borsta VS.
OtherDesertCities

19écembre d, 2024