- Inicio
- Análisis gratuito de aplicaciones
- Uniform - 3D Editor
- Uniform - 3D Editor Vs. DGArt
Uniform - 3D Editor vs DGArt Uso & Estadísticas
* Uniform works best with Apple Pencil. Some features may not be accessible when using touch only input.
* Uniform is optimized for the latest iPad devices. Some optimizations may not be available for 2018 or earlier iPad models.
Uniform is a multi purpose, art focused data editor.
With Uniform you can use the exact same toolkit for creating high poly sculpts, low poly models with textures, normal maps, PBR painting and layering, 2D images and final renders.
No modes, no different tools and settings for different object types. Uniform allows you to use the exact same paint brush to paint on a high poly mesh or on a pixel art image.
Main features:
* Modular, highly customizable tool system that covers a wide range of operations, such as:
High poly sculpting and color/PBR painting, including deformers, filters, alpha stamps and VDMs.
Texture painting and normal map sculpting. Create high resolution details in low poly objects without baking a high poly mesh.
Per pixel/vertex painting for precision pixel art painting and low poly models with visible pixel grids and nearest texture filtering.
Direct mesh topology manipulation for poly to poly modeling and retopology, including CozyBlanket pencil tool.
Seam based UV unwrapping, voxel remesh and subdivision based sculpting.
Region segmentation for partial visibility management and controlling areas of influence.
Object creation, mesh primitives and volume-based sketching.
Procedural objects and non-destructive operations like OpenSubdiv or Shell.
* Layer stack compositor: Uniform supports layers for both displacement and color in all object types (meshes, textures and images). Uniform layer compositor supports procedural layers such as color fills, color corrections and PBR material fills. Layers can have its influence controlled by user editable masks.
* Great performance thanks to GPU accelerated tools and layer stack compositor. Uniform takes full advantage of the iPad unified memory architecture and GPU compute capabilities. Use surface filters or brushes that fully cover a model with several millions of polygons without any lag or stuttering.
* Multi-scene workspace. Uniform supports working on multiple scenes at the same time within the same file. These scenes can be rendered in multiple views using various viewports or instanced inside other scenes for compositing more complex models.
* Multi object editing: Uniform supports editing multiple objects at the same time, even when they are from different types. You can paint across a model composed of high meshes, meshes with textures and images with a single stroke.
* Real time renderer with supports for PBR materials and NPR blending, point lights, HDRs and automatic tool overlays.
* Dynamic surface views to visualize models the best way possible depending on the task. Surface views can be customized with a built-in editor.
- App Store de Apple
- Pagado
- Artes gráficas y diseño
Clasificación de tiendas
- -
DGArt is a 3D modeling, animation, and rendering tool for artists, game designers, and developers to create 3D assets and content from start to finish. It is affordable, comprehensive, and easy to learn. With DGArt on your iPad, you can easily construct 3D models, animate them, and create digital art.
DGArt provides a variety of basic geometric primitives, including extra/custom polygons. It features an edit mode with tools like extrusion, inset, knife cuts, and more.
Animation System:
DGArt now includes animation features, allowing users to create movement, rotation, and scaling animations. The animation timeline supports keyframe-based animation with easing options, making it easy to create smooth transitions. You can preview and render animations directly within the app.
DGArt creates a .scn file, which stores geometry, nodes, lights, cameras, and animation data. This format can be used in the Playgrounds App for your apps or games.
Please refer to SceneKit for more details.
Main Features:
• 3D Scene Editor
• Polygon Modeler Mode
• Animation Timeline & Keyframe Support
• Render Beautiful Images & Animations
• Layer, Object, Material, Light & Camera Property Panels
• Global Environment Settings
• Image Library
• Works Great with Apple Pencil
• Physically-Based Rendering (PBR) Support
• Save Scene in .scn [SceneKit] Format
• Export to .usdz / .obj Format
• Native App with Small Size
3D Scene Editor:
• Select, Move, Rotate, and Scale tools
• Reset object to center or ground
• Clone objects with Array, Radial, Random, and Points Cloning
• Add objects like basic shapes, editable polygons, text, nodes, lights, and cameras
• Light types: Ambient (No Shadow), Area, Omni, Spot, Directional
• Add Perspective or Orthographic Camera
Animation Features:
• Animation Timeline & Keyframe System
• Animate movement, rotation, scaling
• Easing options for smooth transitions
• Preview & Render Animations
Scene Navigation:
• Standard pinch-to-zoom & two-finger pan
• Top, Right, Front, and Perspective preview windows
• Long press to switch between Top and Bottom views, Right and Left views, and Perspective and Orthographic views
• Reset View, Frame Object, and Frame All Objects buttons
Layer Panel:
• Hide/Unhide & Delete objects
• Parent/Unparent objects
• Set/Save custom objects
• Set active camera
Property Panels:
• Precisely set position, rotation, scale, etc.
• Adjust light intensity, color, shadow settings
• Configure camera focal length, FOV, depth of field
Material Panel:
• Customize color, metalness, transparency, emission, etc.
• Enable double-sided, smooth shading, and cull modes
Global Environment Panel:
• Adjust background color, lighting, fog, reflections, etc.
Image Library:
• Load external images for UV mapping, reference, or environments
Polygon Modeler Mode:
• Selection Tools: Select, Deselect, Expand, Loop Select, Material/Element Select
• Vertex Tools: Move, Rotate, Scale, Drag, Extend, Snap Guide, Twist, Bend, Taper, Skew, Draw Poly, Make Poly, Split, Merge Points, Randomize
• Polygon Tools: Extrude, Inset, Loop Cut, Smooth Shift, Knife, Poly Cap, Bridge, SubD Surface (Catmull-Clark), Lathe, Merge, Flip, Make Pole, Rotate Face
• Additional Tools: Copy/Paste (across Object Nodes), Duplicate, Delete, Mirror (X, Y, Z), Snap Options, Assign Materials
Render Image & Animation:
• Render high-quality images & animations with RT:Render and save to Camera Roll
For artists, game designers, and developers who travel, work as freelancers, or prefer tablets over desktops, DGArt is the perfect mobile 3D solution.
Thanks for your support! Visit nitrio.com for more info.
- App Store de Apple
- Pagado
- Artes gráficas y diseño
Clasificación de tiendas
- -
Uniform - 3D Editor frente a DGArt: comparación de la clasificación
Comparar la tendencia de clasificación de Uniform - 3D Editor en los últimos 28 días con DGArt
Rank
No hay datos disponibles
Comparación de las clasificaciones Uniform - 3D Editor frente a DGArt por países
Comparar la tendencia de clasificación de Uniform - 3D Editor en los últimos 28 días con DGArt
No hay datos para mostrar
Compara con cualquier sitio gracias a nuestra prueba gratuita


marzo 22, 2025