Hashi:Linkdoku Bridges Puzzle vs Hashi: Bridges Uso & Estadísticas

In Hashiwokakero(hashi, chopsticks, bridges) you are the king of the islands, and your job is to connect the islands according to their populations – small islands need only one bridge (it says 1 in the island), and larger islands need more bridges (the number in the island). Then remember that this is all one kingdom, yours, so you must make it possible for all the citizens to travel between all the islands. Also known as Bridges/Chopsticks RULES: 1. Connect islands (the circles with numbers) with as many bridges as the number in the island. 2. There can be no more than two bridges between two islands. 3. Bridges cannot go across islands or other bridges. 4. The bridges will form a continuous link between all the islands. Features: * 720 free Classic hashi puzzles * Extra 480 bonus puzzles published free each month * Multiple sizes, from 6x9 to 14x21 * Connectable Island hint * Highlights connected islands * Undo / Redo * Automatically saved * Snapshots for complex puzzles * Backup & restore puzzle progress to Cloud * Multiple beautiful themes * Multiple languages support * Timer Solution methods: Solving a Hashiwokakero puzzle is a matter of procedural force: having determined where a bridge must be placed, placing it there can eliminate other possible places for bridges, forcing the placement of another bridge, and so on. An island showing '3' in a corner, '5' along the outside edge, or '7' anywhere must have at least one bridge radiating from it in each valid direction, for if one direction did not have a bridge, even if all other directions sported two bridges, not enough will have been placed. A '4' in a corner, '6' along the border, or '8' anywhere must have two bridges in each direction. This can be generalized as added bridges obstruct routes: a '3' that can only be travelled from vertically must have at least one bridge each for up and down, for example. It is common practice to cross off or fill in islands whose bridge quota has been reached. In addition to reducing mistakes, this can also help locate potential "short circuits": keeping in mind that all islands must be connected by one network of bridges, a bridge that would create a closed network that no further bridges could be added to can only be permitted if it immediately yields the solution to the complete puzzle. The simplest example of this is two islands showing '1' aligned with each other; unless they are the only two islands in the puzzle, they cannot be connected by a bridge, as that would complete a network that cannot be added to, and would therefore force those two islands to be unreachable by any others. Any bridge that would completely isolate a group of islands from another group would not be permitted, as one would then have two groups of islands that could not connect. This deduction, however, is not very commonly seen in Hashiwokakero puzzles. Determining whether a Hashiwokakero puzzle has a solution is NP-complete, by a reduction from finding Hamiltonian cycles in integer-coordinate unit distance graphs. There is a solution using integer linear programming in the MathProg examples included in GLPK. A library of puzzles counting up to 400 islands as well as integer linear programming results are also reported.
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Connect bridges between islands to form one interconnecting path! Hashi are addictive bridge-connecting puzzles which were invented in Japan. Using pure logic and requiring no math to solve, these fascinating puzzles offer endless fun and intellectual entertainment to puzzle fans of all skills and ages. Each puzzle is based on a rectangular arrangement of circles, where each circle represents an island and the number in each island tells how many bridges are connected to it. The object is to connect all islands according to the number of bridges so that there are no more than two bridges in the same direction and all bridges are interconnected enabling passage from any island to another. To create a bridge simply swipe your fingertip between two islands. The game also features highlighting options, helping see in which directions bridges are allowed and whether an island segment is about to become isolated. To help see the puzzle progress, graphic previews in the puzzle list show the progress of all puzzles in a volume as they are being solved. A Gallery view option provides these previews in a larger format. For more fun, Hashi contains no ads and includes a Weekly Bonus section providing an extra free puzzle each week. PUZZLE FEATURES • 200 free Hashi puzzles • Extra bonus puzzle published free each week • Multiple difficulty levels from very easy to extremely hard • Grid sizes up to 24x32 • Puzzle library continuously updates with new content • Manually selected, top quality puzzles • Unique solution for each puzzle • Hours of intellectual challenge and fun • Sharpens logic and improves cognitive skills GAMING FEATURES • No ads • Unlimited check puzzle • Optional bridge error warning during gameplay • Unlimited Undo and Redo • Highlight allowed bridge directions • Highlight bridge segments • Concurrently playing and saving multiple puzzles • Puzzle filtering, sorting and archiving options • Dark Mode support • Graphic previews showing puzzles progress as they are being solved • Portrait and landscape screen support (iPad only) • Track puzzle solving times • Backup & restore puzzle progress to iCloud ABOUT Hashi have also become popular under other names such as Bridges, Chopsticks and Hashiwokakero. Similar to Sudoku, Kakuro and Slitherlink, the puzzles are solved using logic alone. All puzzles in this app are produced by Conceptis Ltd. - the leading supplier of logic puzzles to printed and electronic gaming media all over the world. On average, more than 20 million Conceptis puzzles are solved each day in newspapers, magazines, books and online as well as on smartphones and tablets across the world.
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Hashi:Linkdoku Bridges Puzzle VS.
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19iciembre d, 2024