Inference Ace im Vergleich zu Social Quest Nutzung und Statistiken

** Winner of prestigious Mom's Choice Award! Featured on Appolicious.com, iHeartThisApp.com ** Inference Ace helps kids who have trouble with reading comprehension. The app builds inference skills step-by-step until mastery. ***** 5 Stars - Nice app for practicing inference. Tons of examples. ***** 5 Stars - My son struggles with comprehension and doesn't like reading long passages. This app teaches a high level of skill in a format he enjoys. Thanks! Inference Ace is targeted to children in Grades 2-5 who can read the words (decode), but don't understand what they read. With over 450 examples, a fun and engaging reward center to increase motivation, and content designed by professional teachers and researchers, this app is bound to capture the attention of your kids. Best of all, there is detailed reporting for up to 10 students to meet the needs of teachers, therapists and parents. Key Features: - Incremental learning. New levels are unlocked only when your child is ready. - Guided learning for less frustration. Your child will always be guided to the correct answer. - Fun and engaging Reward Center to increase motivation. - Contains over 450 examples, with content designed by professional teachers and researchers. - Inferences are taught from multiple perspectives: what inferences are possible, which are not possible, multiple inferences per sentence, etc. - Our own Smart Sentence technology is used to infinitely vary the examples to prevent learning by rote. - Advanced levels include timers to ensure fluency. Research shows fluency in the foundation skills is critical to reading comprehension. Our apps are designed for and tested by typical and special needs children. Testers include children with Autism and other special needs. Our apps work for them! This version of the Inference Ace app has access to all levels for up to 10 players. You can try this app by downloading the free version. The free version has 4 free levels for one player. You can purchase levels and players separately through in-app purchases. We are a member of the Moms with Apps program. We collect NO private information in our app, and our apps do not allow unrestricted web access. Inferencing is a key component of reading comprehension. If you can't infer fluently, you can't understand the story. Help your child now by getting started with our Inference Ace app. While you're at it, check out our other apps that target WH questions, identifying inference clues and identifying the main idea of a sentence or paragraph. We take customer service very seriously! If you ever have a problem or find that we've missed something, contact us at our website and we will do our best to fix the problem. ** Note: Inference Ace and Inference Clues intentionally use similar data sets. However, different skills are targeted. Also, when working through this app, you will encounter different variants of the same examples many times as we teach our players to derive multiple inferences from a single sentence -- just like expert readers do. This is an intentional feature, not a bug :-)
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** Best Educational App by Teacher with Apps ** Social Quest is an application developed by author and Speech-Language Pathologist (SLP) Rosie Simms to improve pragmatic language comprehension and expression in a variety of social situations for older elementary, middle school, and high school-aged populations. Social Quest uses real life situations and contextual images to present the professional, parent and student with ‘’jumping off’ points for discussing the “why” and “how” of social language usage. The app utilizes a problem-solving quest theme in which students navigate various locations and earn “rewards” linked to social competencies. Social Quest incorporates narratives about real-world situations in the home, school and community along with questions designed to increase positive social communication. The app is based on story-based intervention, a technique found to be effective for children with autism as documented in the National Autism Center’s Evidence-Based Practice and Autism in the Schools (2011)*. Questions about what to say, do, and infer in a wide variety of situations will target skills such as perspective-taking, conversational maintenance and transitions, gauging other people’s reactions, taking turns, problem solving, understanding humor, greetings, and scripts for social contexts. Situations and questions also address development of self-talk for social situations, a strategy that can reduce anxiety and improve communication skills (Sze & Wood, 2007) Students earn visual “rewards” to reinforce their progress throughout the app, and these are based on key social competencies for upper elementary-high school students (Bedrosian, 1985, Larson & McKinley, 2003, Landa, 1992, Smith-Myles, 2004). For example, the “Hall of Rewards” will eventually be filled with virtual tokens such as a Steed, to “help you be motivated and get going,” and a Book of Spells, “to help you make plans and complete tasks.” Earned rewards can be reviewed at any time and can be used outside the context of the app to discuss and promote use of skills. Social Quest can be used to: -Help students identify a correct and incorrect response to a social situation. -Give students the opportunity to give more than one answer in a given social situation, reflecting the flexibility of social scripts. -Choose to respond to questions from differing locations: Home (kitchen, bedroom, living room, bathroom, garage/yard); School (classroom, auditorium/library, cafeteria, hallway/office, yard/gymnasium; Community (grocery store, mall, restaurant, neighborhood, movies, doctor/dentist office). -Stimulate individual or group discussion of occurrances and narratives related to students’ own life or similar contexts, which in turn allows them to practice social skills and language. Social Quest has the following Features: -Receptive Activity in which students identify correct answers to a social question (presented with text, audio, and accompanying image). -Ability to customize Receptive Activity to require student to provide one or two correct answers to modify level of difficulty. -Selection of specific locations and corresponding social contexts to work on. -Expressive Activity in which students respond to open-ended questions corresponding to those asked in Receptive Activity. Expressive questions are worded more broadly to promote generalization of skills. -More than 800 questions across Receptive and Expressive Activities. -Hall of Rewards provides virtual reinforcement of progress and context for further discussion of skills. -Data and report card kept on each student, report can be printed or emailed to parent or self for record-keeping. -Ability to add student photo or avatar to represent each player in the game. *See app description on www.smartyearsapps.com for full titles of references.
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Dezember 14, 2024